Pyroburner Dec 25, 2013 @ 12:20am
Slug edit
Hello ,
i'm currently doing SFM animation but i got a problem :
On my timeline i added a slug to make background like " meet the medic " with the tf2 sound.
But i don't know how to do so . Is it possible to import custom picture as background and if yes how to do it .
Cordially Pyroburner
Showing 1-13 of 13 comments
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raptornx01 Dec 25, 2013 @ 8:27am 
The only way to make a custom image as the background is to either change the texture file ( the vtf) of some object and place it in the BG. Create a gobo light and project the image onto something in the BG (still have to create a vtf with the image), or to use greenscreen and place the image with some outside software like after effects or sony vegas.
6000 ANGRY BEES Dec 25, 2013 @ 9:39pm 
If you want to overlay a title image over a clip or slug, place a Material overlay in the Effects timeline. You'll need to create a VTF of your image and accompanying VMT.
Pyroburner Dec 26, 2013 @ 12:13am 
so i need to use hammer ?!
raptornx01 Dec 26, 2013 @ 1:30pm 
to alter a map? yes.

I mean, it IS technically possible to change a map's textures without useing hammer. IF, the map doesn't use packed in textures, and IF you can find which textures are being used and where they are, then you COULD make your own vtfs with the textures you want, name them the same as the previous textures and replace them. that MIGHT work,

ofcourse, it also might screw up other maps and even models if anything else uses the same textures. (which, sharing textures, is not uncommon.)
Pyroburner Dec 29, 2013 @ 12:42am 
i play tf2 a lot so i don't want to screw up my textures i think adding a wall with hammer will be the best issue
R234 Dec 29, 2013 @ 1:10pm 
No need, 6000 Angry bees is right. Just use a material overlay, like they did in the Meet the Team projects.
6000 ANGRY BEES Dec 29, 2013 @ 9:48pm 
If you place any new textures in the "usermod" folder structure instead of the "tf" one, then you can't hurt any of the TF2 stuff.
Pyroburner Dec 30, 2013 @ 3:36am 
"If you want to overlay a title image over a clip or slug, place a Material overlay in the Effects timeline. You'll need to create a VTF of your image and accompanying VMT."

ok , i've done VTF of my image but i don't know how to add material in effect timeline and ... what's a VMT right ?!
Last edited by Pyroburner; Dec 30, 2013 @ 3:39am
raptornx01 Dec 30, 2013 @ 11:57am 
A VMT is a text file that tells sfm how to handle the texture. if you look in your materials folder you can find all the vmt files and their accompanying vtfs. generally speaking, if you aren't doing anything special with the texture, you can just copy and paste some other vmt (preferably for a static prop in your case). just change the file paths in it.
Pyroburner Jan 12 @ 7:36am 
I DID IT !!!!!!!!!!!!! but still got problem this overlay picture is dark why ?!
6000 ANGRY BEES Jan 12 @ 7:55am 
Make sure the first line of your VMT reads "UnlitGeneric".
Pyroburner Jan 12 @ 8:08am 
"VertexlitGeneric" ==> "UnlitGeneric" ?
{
"$basetexture" "meet the medic/mtt_medic_anim"
"$translucent" 1
}
Last edited by Pyroburner; Jan 13 @ 3:12am
Pyroburner Jan 12 @ 8:11am 
Thanks a lot
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Date Posted: Dec 25, 2013 @ 12:20am
Posts: 13