Source Filmmaker

Source Filmmaker

Chaspen Dec 24, 2013 @ 2:24pm
how do i make realistic movement
im am really terrible at animation. i cant even make a walking animation. and my animations look alot like a mine-imator move. please and how do i do really good camra and lighting.i cant animate in smf near as well as this https://www.youtube.com/watch?v=7RYeKYj4vEY&hd=1
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Showing 1-3 of 3 comments
imagitronics Dec 24, 2013 @ 2:31pm 
Good animation takes a lot of time and work. I've logged nearly 400 hours on SFM and I still suck compared to any of the good videos online. I recommend starting with the Valve Pose to Pose animation tutorials:

http://www.youtube.com/watch?v=iEz7TslI-fs

After completing those, spend a lot of time looking at things in the real world, and in other animated movies. Look at how things move in the real world, and how you could exxagerate them for added effect.

I'd also recommend getting a good book on traditional animation technique. Many of the principles of 2d animation apply to 3d animation as well (particularly when working with "cartoony" characters like the TF2 lot). One book that I really like is "The Animator's Survival Kit" http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284 (If you happen to own an iPad, there's a nice app version of this book in the app store that has added content, like video vignettes).

TL;DR
Study
Practice
Study
Practice
Study
Practice

Also, FYI walk animations are one of the hardest things to do well. A really good, natural walk is more difficult than anything else I've done (my own walks continue to look robotic).
raptornx01 Dec 24, 2013 @ 2:34pm 
Yes, they are hard to do, that's why the guy that made that video cheated and used mo-cap. XD
6000 ANGRY BEES Dec 25, 2013 @ 5:20am 
Originally posted by PF2 raptornx01:
Yes, they are hard to do, that's why the guy that made that video cheated and used mo-cap. XD
Cheats are good if they're well-applied! Why make extra work for yourself?

The issue, of course, is that without severe tweaking, as that animation shows, motion capture doesn't work very well with the TF2 models. With realistic characters and some clean-up, it works great (a prominent example being Valve's CS:GO trailer)
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Date Posted: Dec 24, 2013 @ 2:24pm
Posts: 3