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Segnala un problema nella traduzione
http://steamcommunity.com/sharedfiles/filedetails/?id=202974434
The same thing happens with the red spy, but he has a skin with black gloves. However, I need the blu spy for this project and his ugly gloves are in the way.
EDIT:
Ah, I think I got it. This is the Spy texture that's in the "tf" mod folder:
http://i.imgur.com/mK441Kj.jpg
And that's the Spy's texture in "tf_movies":
http://i.imgur.com/wxFM9cg.jpg
Normally, tf_movies takes precedence over tf, and apparently they used that grey square replacing the mask portion of the texture to map the HWM model's gloves. Somehow though in your case the regular texture is displayed instead, and that's why the the mask appears "painted" on the hands.
I can see three ways that could have happened; either you swapped tf and tf_movies' priority around in gameinfo.txt, you imported the TF2 textures in tf_movies, or you imported the TF2 textures in another mod folder that takes priority over tf_movies, like usermod.
In the first two cases, validating your cache files should fix it. If it's the latter though, you might have to navigate your mod folders that have priority over tf_movies, and delete any textures that can conflict with the TF2 characters.