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SamSpielberg 10 dec 2013 om 6:16nm
Spy Gloves Help [FIXED]
So, my spies have a weird glove glitch. On the back side of the hand there's a black part that goes across the knuckles of the fingers. The rest of the hand is a red or blu glove. They look really ugly. Any fix?
Laatst bewerkt door SamSpielberg; 12 dec 2013 om 6:09nm
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SamSpielberg 10 dec 2013 om 8:10nm 
Bump
R234 10 dec 2013 om 9:48nm 
Is that the basic TF2 Spy models? You didn't import anything into SFM? Got a screenshot of that?
SamSpielberg 11 dec 2013 om 9:09vm 
Yes. No, Nothing that should affect the basic spy model, and I'll see if I can get one.
SamSpielberg 11 dec 2013 om 9:24vm 
http://steamcommunity.com/sharedfiles/filedetails/?id=202974604

http://steamcommunity.com/sharedfiles/filedetails/?id=202974434
The same thing happens with the red spy, but he has a skin with black gloves. However, I need the blu spy for this project and his ugly gloves are in the way.
R234 11 dec 2013 om 6:05nm 
You sure you didn't install any custom models or materials that could affect the Spy? There's pretty much nothing else that could've caused the UV map to screw up like that...
SamSpielberg 11 dec 2013 om 6:15nm 
Well, not that I'm aware of, but I do have a lot of stuff in SFM.
SamSpielberg 11 dec 2013 om 6:23nm 
In GCFScape I found something called 'spy_hands_normal.vtf' in the tf2 textures dir, along with spy_hands_blu/spy_hands_red.vtf that are not in SFM. Slapped 'em in and trying now.
SamSpielberg 11 dec 2013 om 6:40nm 
Non-HWM spies are fine.....
SamSpielberg 11 dec 2013 om 6:43nm 
Where would I look in my computer? Is this a texture bug or a model bug or something else?
R234 11 dec 2013 om 6:44nm 
Be with you in a minute, I'm checking on something else.
SamSpielberg 11 dec 2013 om 6:45nm 
No Prob. Take your time.
R234 11 dec 2013 om 6:57nm 
So it's just the HWM Spy's gloves. Les'see...

EDIT:

Ah, I think I got it. This is the Spy texture that's in the "tf" mod folder:
http://i.imgur.com/mK441Kj.jpg

And that's the Spy's texture in "tf_movies":
http://i.imgur.com/wxFM9cg.jpg

Normally, tf_movies takes precedence over tf, and apparently they used that grey square replacing the mask portion of the texture to map the HWM model's gloves. Somehow though in your case the regular texture is displayed instead, and that's why the the mask appears "painted" on the hands.

I can see three ways that could have happened; either you swapped tf and tf_movies' priority around in gameinfo.txt, you imported the TF2 textures in tf_movies, or you imported the TF2 textures in another mod folder that takes priority over tf_movies, like usermod.

In the first two cases, validating your cache files should fix it. If it's the latter though, you might have to navigate your mod folders that have priority over tf_movies, and delete any textures that can conflict with the TF2 characters.
SamSpielberg 11 dec 2013 om 7:23nm 
Cool, that makes sense. Thank you, sir, I'll try that out ASAP.
SamSpielberg 12 dec 2013 om 6:07nm 
So, I haven't done this yet, but what would happen if I deleted the entire usermod folder?
SamSpielberg 12 dec 2013 om 6:09nm 
NVM, just fixed. Found an extra spy texture folder in usermod and deleted the whole thing. Totally fixed it. Thank you so much for your time, I owe you one!
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