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32x32, 64x64, 512x512, 1024x1024, etc. As for resizing, I recommend scaling it as opposed to cropping.
For Source, it's common to have textures around the 512 to 1024 range, sometimes 2048. You can go higher, but most Source models aren't that detailed. (There's also the fact that the Source engine won't load textures if their file size is too big.)
However, when I scale the image in Gimp, getting its width down to 128, the actual layer retains its width of 157. How exactly can I scale the layer down as well?
http://fc09.deviantart.net/fs70/f/2014/303/8/8/gimp_by_sonosublime-d84o8x2.png
However, when I go to the scale layer option after I've scaled the image, it shows that the layer width is 128.
However, when I try to export it as a VTF, I get the same error message:
"Layer width (157px) is not a power of two. Nearest valid widths are 128 and 256."
Any ideas what I'm doing wrong?
http://youtu.be/F_zZOhTX4mo
does anyone know what are the proper export settings for vtfs in GIMP so it does change the quality the material?
Example: When I edit a vtf in GIMP like a torso and go to export it, there are many different settings that need to be ticked or unticked, and I just can't find the right combination so that when I reload the model into SFM there is a noticeable difference in the new torso material compared to the arms and legs.
seems like maybe something to do with the bump? because the new material seems flatter in appearance?