McPhearson May 18 @ 6:16pm
A particle I created will not move. Why is this?
I made this particle using a model. For some reason I cannot get it to move anywhere, while in the motion editor I will slide the xyz in a direction, the slider moves and stays where I put it but the particle itself just stays in the same place. I did the whole moving the scrubber off and back on to the scene, that did nothing. Every video I watch just shows them move it then move the scrubber and it works, what am I doing wrong here?
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R234 May 18 @ 6:50pm 
Originally posted by yosminkov:
I made this particle using a model.
What does that mean, does your particle system emit a model? If so, is it really a model, as in only one?
McPhearson May 18 @ 6:59pm 
Yeah, I have it set to emit a model of a ball. I think I have found the issue, after comparing my particle to one of the default ones that work and can be moved I notice that mine does not have any values under "Control Points". Does that not get included by default when making a particle? I guess my question now is how do I add the value I need to this Control Point so i can move it?

Edit: I tried adding controlPoint0 to my particle with the dmetransform on it just like I see from other particles but that didn't seem to work.
Last edited by McPhearson; May 18 @ 7:04pm
McPhearson May 18 @ 7:19pm 
I'm trying to find how to add a controlPoint0, but I'm not having much success. Anyone have a link to somewhere explaining how to do this?
raptornx01 May 18 @ 7:21pm 
try either movement set to control point or movement lock to control point.

I haven't figured out how to rotate a model well though.
McPhearson May 18 @ 7:24pm 
Originally posted by raptornx01:
try either movement set to control point or movement lock to control point.

I haven't figured out how to rotate a model well though.


I don't quite understand. I don't appear to have a control point at all on the animation set editor, I need to get that first right?
R234 May 18 @ 8:27pm 
Add an initializer to your particle system, that's how you get control points.

Why are you making a particle system for a ball, anyway? Wouldn't it be simpler to just use the ball model?
McPhearson May 18 @ 8:35pm 
Originally posted by R234:
Add an initializer to your particle system, that's how you get control points.

Why are you making a particle system for a ball, anyway? Wouldn't it be simpler to just use the ball model?

Well, I'm trying to make a drop of water, or at least something like that to put a tear on the edge of an eye. I couldn't think of how to make one easily in SFM other than taking a model (in this case a white ball), putting a tint of a light blue or something like that, then turning it transparent. It's not perfect but I learned a little on how to make custom particles and it's good enough for what I need at the moment. I'll go try your advice right now.
McPhearson May 18 @ 8:39pm 
It looks like I already have an initializer on it which is "Radius Random", I put that on there so I could adjust the size. Is there some other initializer I need also?
McPhearson May 18 @ 8:44pm 
I just put "Position Within Box Random" and resaved it, then put it into the scene again. Looks like it works now! Thank you R234
R234 May 18 @ 8:48pm 
Originally posted by yosminkov:
Well, I'm trying to make a drop of water, or at least something like that to put a tear on the edge of an eye. I couldn't think of how to make one easily in SFM other than taking a model (in this case a white ball), putting a tint of a light blue or something like that, then turning it transparent.
That can be done just as easily with a normal model. Plus there's this: http://steamcommunity.com/sharedfiles/filedetails/?id=201810896&searchtext=water
raptornx01 May 18 @ 9:06pm 
McPhearson May 18 @ 10:09pm 
Thank you both, those are pretty good, I think those may work. I'll see if I can make them transparent then it should be great. This should be much easier and won't cause as much framerate drop when I'm trying to animate it.
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Date Posted: May 18 @ 6:16pm
Posts: 12