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Faceless Void Backtrack Particles
So I've been workin with this particle effect for a bit now, and I still haven't figured out how to make the backtrack particle effect move around like in the game.
I also haven't figured out how to add the rest of void's body TO that particle effect so it's not just a fade of the standard mdl file. This vexes me, as it is very annoying to try to work around with my next upcoming project.

Anyone know how to work with this?
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กำลังแสดง 1-10 จาก 10 ความเห็น
I should remember this, just remind me. I'll find the solution.
โพสต์ดั้งเดิมโดย Puzzler:
I should remember this, just remind me. I'll find the solution.
Reminding~!
ได้รับการแก้ไขครั้งสุดท้ายโดย HUE JACKMAN!; 18 พ.ค. 2014 @ 9:52am
Right, thank you, I forgot.
SO, at first, describe your problem more detailed.
Make some screenshots, because I have no idea which "void" are you talking about. Actually, I have, but I'm not sure. Also, what does 'backtrack' means? Please, give me some examples, and I will help.
ได้รับการแก้ไขครั้งสุดท้ายโดย Puzzler; 18 พ.ค. 2014 @ 10:40am
I bet they mean Faceless Void from DoTA2. Backtrack oughta be one of its skills.
OK, but I still need some screenshots to find out what's the problem (technically)
โพสต์ดั้งเดิมโดย Puzzler:
OK, but I still need some screenshots to find out what's the problem (technically)

Wow, I completely forgot I had this thread going, lol.
I'll do better than that, though. I will post both screenshots and a video of my current progress.

but to be more detailed, essentially I want the backtrack particle to do 2 things.
1: It is currently suck in the BindPose pose that all models start out in. I would like to know how I can change this to match the pose of faceless void like it does in the game.
2: Allow add-ons to it. in SFM, all that shows up with the particle is the faceless void standard model... so essentially naked with no head. But again, in the game he has whatever he has equipped when he backtracks. Is there any way to add this?


Screnshot: http://oi62.tinypic.com/213ogpl.jpg
ได้รับการแก้ไขครั้งสุดท้ายโดย HUE JACKMAN!; 24 พ.ค. 2014 @ 6:15am
I see...Still need a better view on it, but the first thought is something about HWM. It uses another material, so it could cause problems.
โพสต์ดั้งเดิมโดย Puzzler:
I see...Still need a better view on it, but the first thought is something about HWM. It uses another material, so it could cause problems.

Video here: http://sollitudialbacklash.pbworks.com/w/file/80899097/NS%20vs%20FV%20preview.wmv
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