sonosublime May 4 @ 6:10am
L4D model lip-sync
Hi all,

In these movies, the L4D models have lip-syncing going on:

https://www.youtube.com/watch?v=qKDpGUNQEig

http://www.youtube.com/watch?v=CQyb4HadDk0

But, as I understand it, the L4D1 and L4D2 models aren't capable of phoneme extraction in SFM. So does anyone know how the lip-syncing was done?
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TheFrozenMonkeyKing May 4 @ 7:57am 
Manually I think.
sonosublime May 4 @ 7:12pm 
Are all SFM human models capable of manual lip-sync?

And can anyone suggest a good tutorial for manual lip-sync or creating custom phoneme extraction for the L4D2 models, as well as these L4D1 models:

http://steamcommunity.com/groups/OpenSourceFilmmaker/discussions/2/864947149165894298/

Any tutorials I find seem to simply use the graph editor to create the mouth movement according to the audio. However, I don't believe the L4D models have those particular sliders available.
Last edited by sonosublime; May 4 @ 10:29pm
TheFrozenMonkeyKing May 4 @ 10:40pm 
They don't, so you will have to form the faces so they look right yourself. Just look in the mirror and see what your face looks like when you make a sound before adding that face to the model
9001 May 4 @ 11:49pm 
Quote from https://developer.valvesoftware.com/wiki/SFM/Lip-sync_animation_and_Extract_Phonemes

1. Right-click on the AnimationSet of the model you wish to enable phoneme mapping on
2. Select "Show in Element Viewer > AnimationSet"
3. Switch to the Element Viewer
4. Right click on the root of the AnimationSet (ie: Alyx1) and select "Create Phoneme Presets based on HL2 FACS controls".

Won't work perfectly so you will need to manually edit some parts.
Last edited by 9001; May 4 @ 11:50pm
TheFrozenMonkeyKing May 5 @ 5:26am 
Originally posted by ClintonM0 | C::
Quote from https://developer.valvesoftware.com/wiki/SFM/Lip-sync_animation_and_Extract_Phonemes

1. Right-click on the AnimationSet of the model you wish to enable phoneme mapping on
2. Select "Show in Element Viewer > AnimationSet"
3. Switch to the Element Viewer
4. Right click on the root of the AnimationSet (ie: Alyx1) and select "Create Phoneme Presets based on HL2 FACS controls".

Won't work perfectly so you will need to manually edit some parts.
Wow, I didn't know this. Thanks alot :D
sonosublime May 5 @ 10:32pm 
Would anyone suggest creating custom phoneme tables (as I plan to use lip-syncing a lot)?

I tried out this tutorial for creating a custom phoneme table for L4D1 Zoey:

http://facepunch.com/showthread.php?t=1197611

However, at 6:12, the tutorial begins talking about rewriting each phoneme preset. However, when he rewrites phoneme B for the femscout, he maps it to an already existing phoneme preset in the unknown tab of the model. However, this preset does not exist for the Zoey model. So what exactly would I do in this case?
sonosublime May 7 @ 10:19pm 
Bumping
9001 May 8 @ 12:48am 
I do believe you can edit phoneme presets in the SFM Element viewer. You can also export your elements after you're done editing and import it whenever you need it again.
sonosublime May 9 @ 8:32am 
Yes, in the element viewer, you can reset the phoneme mapping and presets. But how can I actually create phoneme presets for the L4D1 models that are similar to the TF2 and L4D2 ones?
9001 May 9 @ 4:40pm 
I believe this has to be done manually. TF2 HWM models use a much more complex facial animation system, which is why lip-synch looks so much more detailed when in motion. Therefore, there is no way to simply import the phonemes in. You can, however, use one of the HWM models to base your phonemes on. There's always a combination of shape key values that will work well enough.
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Date Posted: May 4 @ 6:10am
Posts: 10