Source Filmmaker

### Source Filmmaker

EpicFace0314 May 2, 2014 @ 11:00am
How do I close a hand perfectly? (a fist)
I know it's a stupid question but I'm a noob. When I try to do it, all the fingers overlap and i dont know where to put the thumb. Can you make a video tutorial on it? ( I know, I'm so ♥♥♥♥ing dumb)
SamSpielberg May 2, 2014 @ 12:36pm
One easy way is to find a sequence were the character makes a fist, and import that sequence just to the fingers. For example, to turn a Heavy's hand into a fist, you'd import his melee sequence to just his right (or left) fingers.
Another way to manually do it is to look at your own hand when you make it a fist, noting where all the fingers go and where your thumb crosses etc.
EpicFace0314 May 2, 2014 @ 12:59pm
Originally posted by SamSpielberg:
One easy way is to find a sequence were the character makes a fist, and import that sequence just to the fingers. For example, to turn a Heavy's hand into a fist, you'd import his melee sequence to just his right (or left) fingers.
Another way to manually do it is to look at your own hand when you make it a fist, noting where all the fingers go and where your thumb crosses etc.
How would i do it for engie?
Pte Jack May 2, 2014 @ 1:22pm
Zach Scott has a great tutorial on this. When you rotate the fingers, set the rotation mode to local, select all the the bones for the digits you want to "curl" ie finger 1_0 through finger 4_3 put the rotation mode to local then rotate all of them at the same time. See this video... https://www.youtube.com/watch?v=u5CUNfNSGdU
Last edited by Pte Jack; May 2, 2014 @ 3:24pm
R234 May 2, 2014 @ 2:48pm
2- Look at it.
3- Reproduce the fingers' positions to the best of your abilities.

Animation is all about observation. If you're at a loss as to how to place a limb in a certain pose, act the scene out yourself. Don't be afraid to look dumb, that's the best way to visualize it :)
SamSpielberg May 2, 2014 @ 3:35pm
Originally posted by EpicFace0314:
Originally posted by SamSpielberg:
One easy way is to find a sequence were the character makes a fist, and import that sequence just to the fingers. For example, to turn a Heavy's hand into a fist, you'd import his melee sequence to just his right (or left) fingers.
Another way to manually do it is to look at your own hand when you make it a fist, noting where all the fingers go and where your thumb crosses etc.
How would i do it for engie?
Same way. Now his melee sequences may not have as closed a fist as Heavy's, so you may have to adjust the fingers and such.