Source Filmmaker

Source Filmmaker

Whats the difference between player. models and hwm. models?
Is there a difference?
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Exibindo comentários 17 de 7
Bop 2/mai./2014 às 3:45 
Yes. HWM models are mostly used for videos, due to the additional processing power required to use it. HWM stands for hardware morph, where the facial flexes are much more realistic.
Pte Jack 2/mai./2014 às 13:13 
There are a ton of other differences as well in the actual mesh and bone structures of the characters. It is what causes many of the clipping issues with load out items if you are HWM rather than game models. Here's an example of some of the differences of the scout models.
http://imgur.com/Jf6M85v
R234 2/mai./2014 às 14:52 
Aside from the much more precise Hardware Morphs flex system, they have much higher poly fingers, and wrinkle mapped face textures that change dynamically with facial expressions. Other details are sometimes higher poly as well, like the Sniper's hat and glasses.
Pte Jack 2/mai./2014 às 15:23 
The other thing is that they could have different bodygroup options, ie the ability to remove the sniper glasses altogether.
Toorusty 8/jan./2018 às 0:03 
Yeah but how do you get them is the question.
Escrito originalmente por XXX_JAKE_FAGG_XXX:
Yeah but how do you get them is the question.
Necro alert!

Just set the mod filter to tf_movies and search "hwm".
Pte Jack 8/jan./2018 às 9:59 
Why set the mod folder? Just search player or hwm.
Última edição por Pte Jack; 8/jan./2018 às 10:00
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Exibindo comentários 17 de 7
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Publicado em: 2/mai./2014 às 3:42
Mensagens: 7