ClinterinoM0 | C: May 1, 2014 @ 12:07am
SFMPhys and Custom Bones
Does SFMPhys work with models that have custom bones at all? Whenever I try using it the console just displays an error traceback.
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raptornx01 May 1, 2014 @ 8:16am 
should, it doesn't use the bones at all really. try using it on a static prop to see if it works at all.
ClinterinoM0 | C: May 2, 2014 @ 2:59am 
Static props work. For many custom models:
AttributeError: 'NoneType' object has no attribute 'GetPositionChannel'
raptornx01 May 2, 2014 @ 5:26am 
The script uses a collision model as the basis. if that doesn't exist or isn't set up correctly either the model won't accept the rig at all, or the simulation will get a custom model to work it would have to be decompiled and either given a collision model and hitboxes or if it has one, fixing it.

What that entails is beyond my scope of knowledge. I just know that the models built-in work fine so those could be used as a base.
ClinterinoM0 | C: May 2, 2014 @ 5:36am 
I see. And HLMV refuses to work .-.
raptornx01 May 2, 2014 @ 6:14am 
i don't trust HLMV, it's rarely worked for me. Had several times trying to load models I know work in sfm, only for it to crash.
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Date Posted: May 1, 2014 @ 12:07am
Posts: 5