baldwinash Apr 28, 2014 @ 3:30am
[SFM] Moving the pupils on the Sight for Sore Eyes.
So I have no idea how I can move the pupils on these bad boys. Anyone out there who actually knows what they're doing when it comes to moving the pupils around so he can look at things instead of vaguely staring into thin air?
Last edited by baldwinash; Apr 28, 2014 @ 3:30am
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Jeff Apr 28, 2014 @ 4:37am 
Look for a point on the rig called 'viewTarget' that controls the eyes, just place the 'viewTarget' where you want their eyes to be looking.
6000 ANGRY BEES Apr 28, 2014 @ 6:37am 
I believe it's right click the animation set > utilities > bake procedural bones. This will make the bones for the pupils visible while disabling their automatic physics jiggling!
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Date Posted: Apr 28, 2014 @ 3:30am
Posts: 2