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Source Filmmaker > Genel Başlıklar > Konu Detayları
Ze Doctor 25 Nis 2014 @ 2:57pm
Portal 2 and Turrets
I am the head of a recently made YouTube Channel, and I want my avatar to be a Portal 2 Turret. So I got SFM, extracted, imported, and processed all the files and character models. Yet, when I go into the actual Program and try to use the turret models they don't show up on the screen or in-game, but it states that they're there. PLZ explain.
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phillippi2 25 Nis 2014 @ 3:02pm 
I don't know why this would happen but you could try the Portal 1 turrets. I've never had any problems with them in SFM
Pte Jack AFK 25 Nis 2014 @ 3:41pm 
When you ported the Portal assets did you do the bat process that creates the missing vtx filse. If you did, the process no longer needs that step. Delete your ported items and redo the extraction from the VPK and DON'T do the bat process. this should fix things for you.
Ze Doctor 27 Nis 2014 @ 10:48am 
Pte Jack tarafından gönderilen ileti:
When you ported the Portal assets did you do the bat process that creates the missing vtx filse. If you did, the process no longer needs that step. Delete your ported items and redo the extraction from the VPK and DON'T do the bat process. this should fix things for you.

Thanks! That really helped. Now I just need to figure out how to work animations...
Pte Jack AFK 27 Nis 2014 @ 5:03pm 
Which animations, the ones included in a model or how to animate it manually?
Ze Doctor 28 Nis 2014 @ 2:07pm 
The model each time I click on the animation I want and put the character in they are stuck in place in a completely different position than the one I picked!
Pte Jack AFK 28 Nis 2014 @ 4:59pm 
Take a few screenshots of the way you are selecting yu "animations" and where you are getting them from? Doctor them in a program (like msPaint or Gimp) and circle the things you are clicking to get your animations. Show your time line, the view port a and the animation editor, if possible incle the console with errors...
Ze Doctor 3 May 2014 @ 3:46pm 
Sorry I'm not an expert at SFM in fact I just got got it two weeks ago and have been playing it for at least 2 hours. So I didn't quite understand the last sentence(And if you're wondering, then yes I did skip the tutorial videos made by Valve).
R234 3 May 2014 @ 6:23pm 
Lonely Turret tarafından gönderilen ileti:
I did skip the tutorial videos made by Valve
There's your problem.
Ze Doctor 3 May 2014 @ 6:27pm 
Well SORRY, but none of their titles explained anything about Portal 2 (what I'm trying to make a movie of) and I assumed at the time that they're were seperate rules for different games. Plus, it gets REALLY boring listening to a person talk about ALL the information you DON'T want to hear.
R234 3 May 2014 @ 6:55pm 
The tutorials explain how to use SFM. Regardless of if you use TF2, Portal 2 or any other game's assets, the techniques remain largely unchanged. Only the stuff about recording takes in game mode don't really apply, and even then it's a good idea to know how to do it anyway, can always come in handy.
Ze Doctor 4 May 2014 @ 7:17am 
Okay, I'll check it out! If I have any other problems though...
PERPARE FOR CLICH'E LINE IN
3...
2...
1...



I'LL BE BACK...
Pte Jack AFK 4 May 2014 @ 12:35pm 
The only dif between using a custom asset (portal, CS, HL2) asset and a TF2 asset is that you cna't use Custom assets in gamemode. So if you want to use custom assets in your video you have to learn pose to pose animation.
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Source Filmmaker > Genel Başlıklar > Konu Detayları
Gönderilme Tarihi: 25 Nis 2014 @ 2:57pm
İleti: 12