Source Filmmaker

Source Filmmaker

Crooked_Mantis 25. apr 2014 kl. 14:57
Portal 2 and Turrets
I am the head of a recently made YouTube Channel, and I want my avatar to be a Portal 2 Turret. So I got SFM, extracted, imported, and processed all the files and character models. Yet, when I go into the actual Program and try to use the turret models they don't show up on the screen or in-game, but it states that they're there. PLZ explain.
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phillippi2 25. apr 2014 kl. 15:02 
I don't know why this would happen but you could try the Portal 1 turrets. I've never had any problems with them in SFM
Pte Jack 25. apr 2014 kl. 15:41 
When you ported the Portal assets did you do the bat process that creates the missing vtx filse. If you did, the process no longer needs that step. Delete your ported items and redo the extraction from the VPK and DON'T do the bat process. this should fix things for you.
Crooked_Mantis 27. apr 2014 kl. 10:48 
Oprindeligt skrevet af Pte Jack:
When you ported the Portal assets did you do the bat process that creates the missing vtx filse. If you did, the process no longer needs that step. Delete your ported items and redo the extraction from the VPK and DON'T do the bat process. this should fix things for you.

Thanks! That really helped. Now I just need to figure out how to work animations...
Pte Jack 27. apr 2014 kl. 17:03 
Which animations, the ones included in a model or how to animate it manually?
Crooked_Mantis 28. apr 2014 kl. 14:07 
The model each time I click on the animation I want and put the character in they are stuck in place in a completely different position than the one I picked!
Pte Jack 28. apr 2014 kl. 16:59 
Take a few screenshots of the way you are selecting yu "animations" and where you are getting them from? Doctor them in a program (like msPaint or Gimp) and circle the things you are clicking to get your animations. Show your time line, the view port a and the animation editor, if possible incle the console with errors...
Crooked_Mantis 3. maj 2014 kl. 15:46 
Sorry I'm not an expert at SFM in fact I just got got it two weeks ago and have been playing it for at least 2 hours. So I didn't quite understand the last sentence(And if you're wondering, then yes I did skip the tutorial videos made by Valve).
R234 3. maj 2014 kl. 18:23 
Oprindeligt skrevet af Lonely Turret:
I did skip the tutorial videos made by Valve
There's your problem.
Crooked_Mantis 3. maj 2014 kl. 18:27 
Well SORRY, but none of their titles explained anything about Portal 2 (what I'm trying to make a movie of) and I assumed at the time that they're were seperate rules for different games. Plus, it gets REALLY boring listening to a person talk about ALL the information you DON'T want to hear.
R234 3. maj 2014 kl. 18:55 
The tutorials explain how to use SFM. Regardless of if you use TF2, Portal 2 or any other game's assets, the techniques remain largely unchanged. Only the stuff about recording takes in game mode don't really apply, and even then it's a good idea to know how to do it anyway, can always come in handy.
Crooked_Mantis 4. maj 2014 kl. 7:17 
Okay, I'll check it out! If I have any other problems though...
PERPARE FOR CLICH'E LINE IN
3...
2...
1...



I'LL BE BACK...
Pte Jack 4. maj 2014 kl. 12:35 
The only dif between using a custom asset (portal, CS, HL2) asset and a TF2 asset is that you cna't use Custom assets in gamemode. So if you want to use custom assets in your video you have to learn pose to pose animation.
Stragez 25. feb kl. 2:40 
turrets are so cute :3
Oh my god. Why did I do this? My greatest apologies to R234 for comments #9 and #11, I was such a pain 3 years ago.
R234 25. feb kl. 11:02 
Oprindeligt skrevet af Ze Doctor:
Oh my god. Why did I do this? My greatest apologies to R234 for comments #9 and #11, I was such a pain 3 years ago.
It's fine, don't worry about it. Troubleshoothing can be frustrating.
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