CODAC 23. Apr. 2014 um 5:41 Uhr
Can't move the model
Hello. The problem is that I can't move the hwm model. For example, I import any animation and all. The animation is played, but I can't move the model through root transform. Help. And if you restart SFM , I can move the model. But it is very boring, every time I restart. Thank you in advance. And sorry for mistakes, I write through translator
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ClinterinoM0 | C: 23. Apr. 2014 um 7:26 Uhr 
I'm not quite sure what is causing the problem, but make sure you are using the motion editor or graph editor (not the clip editor). Also make sure that you are looking at/selecting the right frame (the word "frame" may be mistranslated; it's a single point in time during the video).
CODAC 23. Apr. 2014 um 12:05 Uhr 
Thank you
CODAC 23. Apr. 2014 um 12:53 Uhr 
Oh ♥♥♥♥... its dont help me(
Pte Jack 23. Apr. 2014 um 20:35 Uhr 
Whaere is the playhead on the timeline, is it after 60 seconds?
CODAC 23. Apr. 2014 um 20:39 Uhr 
Yeah, I guess so. I pereschal timeline from start to finish, and watched. it did not help. once you're here, the ubiquitous jack. xD
Pte Jack 23. Apr. 2014 um 20:43 Uhr 
Are you trying to move the model after the 60 second mark... The reason I as is that there is a default animation time give to objects of around 60 seconds. Double click on the clip to get to the screen in this picture... If the yellowish orange line ends before the time you are time to animate at, you'll have to extend the line.

http://imgur.com/8BZRqGW
Pte Jack 23. Apr. 2014 um 20:46 Uhr 
In that picture, I would not be able to move the Heavy_bot after 15 Seconds unless I extended the line
CODAC 24. Apr. 2014 um 0:16 Uhr 
Now I will try, and will You accomplish your goal. Thank you!
CODAC 24. Apr. 2014 um 7:09 Uhr 
No, its not help me((((((
Pte Jack 24. Apr. 2014 um 11:46 Uhr 
Give us a couple of screenshots of the workarea that show the Console the bone you're trying to move and the editor you're trying to move them in like this... http://imgur.com/GF69jel
CODAC 24. Apr. 2014 um 20:24 Uhr 
okay
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