Glitch out Apr 22 @ 3:47pm
Liquids colliding with objects/models
I'm having a problem where liquids that are a part of particle system is not colliding with a model, instead it goes right through the model.( P.S. it's custom, i downloeded it from a different site) is it even possible for any colliding in sfm?
Showing 1-11 of 11 comments
< >
Pte Jack Apr 22 @ 4:00pm 
There are no physics (that I know of) built into SFM. As such no collision/hit points either. This means that particles have nothing to bounce off of. You can add SFMPhys, but even that won't stop particles from going through models (again as far as I know.)
Glitch out Apr 22 @ 4:12pm 
Ah, alright thanks.
Katana Apr 22 @ 5:54pm 
You would need to animate this manually, so it would only be useful for a very small cluster of individual droplets, but this might be helpful:

http://steamcommunity.com/sharedfiles/filedetails/?id=201810896

I've managed to use it to have 2-3 midsize "sweat drops" on a character that roll down and then drop off, and it actually seems to work pretty well; though it takes a minute in the Graph Editor and some parenting (locks). You could probably also use it for a close-up shot of an umbrella, etc.
raptornx01 Apr 22 @ 7:10pm 
Particles do have a collision detection option, but that only applies to map geometry. they'll collide with maps, but not models. you would have to make a custom map with an invisible structure in order to get the effect you want.
Glitch out Apr 22 @ 8:04pm 
Originally posted by raptornx01:
Particles do have a collision detection option, but that only applies to map geometry. they'll collide with maps, but not models. you would have to make a custom map with an invisible structure in order to get the effect you want.
i see, so i cant just take a random wall and make it have collsion huh?
Pte Jack Apr 22 @ 8:22pm 
Wall is a model, not a map...???
raptornx01 Apr 22 @ 10:35pm 
you can recompile the map with a wall. but i think it has to be a displacement, not a map model, not sure.
Pte Jack Apr 22 @ 11:26pm 
but if you do a add the map, can you match move it with the model's movement? I don't think so...
raptornx01 Apr 22 @ 11:53pm 
no, you have to set it up ahead of time. know exactly where things are going to happen and build the map pieces in the right shape.
Pte Jack Apr 23 @ 12:22am 
ouch.... lol
ClintonM0 | C: Apr 23 @ 4:14am 
The source engine currently has no complex water simulations. The most the engine can do atm is simulating the surface like a cloth, and refractions.
Showing 1-11 of 11 comments
< >
Per page: 15 30 50
Date Posted: Apr 22 @ 3:47pm
Posts: 11