Source Filmmaker
Importing CS:GO Maps into SFM [almost without problems]
Hi guys!

Can you help me with the CS:GO maps in SFM? I loaded them (I think correctly), but there are missing some objects. The worst map is de_dust2 because there are a lot of objects that are missing. Look:


I don't know what to do :( I got the maps from the facepunch thread (his name is King or something like that). I just loaded a *.bsp map. I think I should have some models?

Help, please :)
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Показані коментарі 112 із 12
Have you ported the CS:GO and CS:Source models to SFM?
Don't use the .bat file when exporting the CSGO content to SFM. It's an outdated method that breaks things. Delete the models folder and re-export from CS:GO, this time not using the batch file. This should work.
why CS:S? I want only the CS:GO Models :O

Thanks Angry Bees! It works almost perfectly ;)


Only these 2 places aren't well looking and... the train map won't load :P and on the mirage map, the lightning is looking very bright (almost no shadows), but it's not a problem :P Only the water on Nuke and the fact that I can't load the train map =/
Granted, but I have found that a lot of stuff is crossed from CS into GO, (which I believe is an add-on to the original as in I think you to have to have CS in order to play GO... (not sure))
Автор останньої редакції: Pte Jack; 22 кві 2014 о 8:11
But have you ported the assets into SFM? These are probably the models that are missing from your maps.
Same process as this, just sub the TF2 references for the game you want to get the assets for..
Actually I did the same things but I ahd to compile the maps into *.bsp and my only problem is that the maps aren't looking "normal" in some places :-/ Maybe it's because I compiled (or converted) these files wrong? As you can see, in this folder are all files that I need but the maps aren't just looking as good as they could be =/
get rid of the Resource and Script folders, they can cause problems for SFM unless you really know wht you're doing.
As for the map recompile, did you use the SFM version of hammer to compile them?
yes :) but it took several times to do that (sometimes I got errors) :P
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Показані коментарі 112 із 12
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Опубліковано: 21 кві 2014 о 17:45
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