Source Filmmaker

Source Filmmaker

XFragsHD 21. Apr. 2014 um 17:45 Uhr
Importing CS:GO Maps into SFM [almost without problems]
Hi guys!

Can you help me with the CS:GO maps in SFM? I loaded them (I think correctly), but there are missing some objects. The worst map is de_dust2 because there are a lot of objects that are missing. Look:


I don't know what to do :( I got the maps from the facepunch thread (his name is King or something like that). I just loaded a *.bsp map. I think I should have some models?

Help, please :)
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Pte Jack 21. Apr. 2014 um 17:58 Uhr 
Have you ported the CS:GO and CS:Source models to SFM?
Don't use the .bat file when exporting the CSGO content to SFM. It's an outdated method that breaks things. Delete the models folder and re-export from CS:GO, this time not using the batch file. This should work.
XFragsHD 22. Apr. 2014 um 8:01 Uhr 
why CS:S? I want only the CS:GO Models :O

Thanks Angry Bees! It works almost perfectly ;)


Only these 2 places aren't well looking and... the train map won't load :P and on the mirage map, the lightning is looking very bright (almost no shadows), but it's not a problem :P Only the water on Nuke and the fact that I can't load the train map =/
Pte Jack 22. Apr. 2014 um 8:11 Uhr 
Granted, but I have found that a lot of stuff is crossed from CS into GO, (which I believe is an add-on to the original as in I think you to have to have CS in order to play GO... (not sure))
Zuletzt bearbeitet von Pte Jack; 22. Apr. 2014 um 8:11 Uhr
XFragsHD 22. Apr. 2014 um 10:33 Uhr 
I have CS:S and CS:GO :)
Pte Jack 22. Apr. 2014 um 10:37 Uhr 
But have you ported the assets into SFM? These are probably the models that are missing from your maps.
XFragsHD 22. Apr. 2014 um 12:07 Uhr 
how to port it?
Pte Jack 22. Apr. 2014 um 12:17 Uhr 
Same process as this, just sub the TF2 references for the game you want to get the assets for..
XFragsHD 24. Apr. 2014 um 9:44 Uhr 
Actually I did the same things but I ahd to compile the maps into *.bsp and my only problem is that the maps aren't looking "normal" in some places :-/ Maybe it's because I compiled (or converted) these files wrong? As you can see, in this folder are all files that I need but the maps aren't just looking as good as they could be =/
Pte Jack 24. Apr. 2014 um 11:28 Uhr 
get rid of the Resource and Script folders, they can cause problems for SFM unless you really know wht you're doing.
Pte Jack 24. Apr. 2014 um 11:29 Uhr 
As for the map recompile, did you use the SFM version of hammer to compile them?
XFragsHD 24. Apr. 2014 um 11:31 Uhr 
yes :) but it took several times to do that (sometimes I got errors) :P
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Geschrieben am: 21. Apr. 2014 um 17:45 Uhr
Beiträge: 12