Source Filmmaker

Source Filmmaker

XFragsHD 21 avr 2014 à 17h45
Importing CS:GO Maps into SFM [almost without problems]
Hi guys!

Can you help me with the CS:GO maps in SFM? I loaded them (I think correctly), but there are missing some objects. The worst map is de_dust2 because there are a lot of objects that are missing. Look:


I don't know what to do :( I got the maps from the facepunch thread (his name is King or something like that). I just loaded a *.bsp map. I think I should have some models?

Help, please :)
< >
Affichage des commentaires 1 à 12 sur 12
Pte Jack 21 avr 2014 à 17h58 
Have you ported the CS:GO and CS:Source models to SFM?
6000 ANGRY BEES 21 avr 2014 à 22h14 
Don't use the .bat file when exporting the CSGO content to SFM. It's an outdated method that breaks things. Delete the models folder and re-export from CS:GO, this time not using the batch file. This should work.
XFragsHD 22 avr 2014 à 8h01 
why CS:S? I want only the CS:GO Models :O

Thanks Angry Bees! It works almost perfectly ;)


Only these 2 places aren't well looking and... the train map won't load :P and on the mirage map, the lightning is looking very bright (almost no shadows), but it's not a problem :P Only the water on Nuke and the fact that I can't load the train map =/
Pte Jack 22 avr 2014 à 8h11 
Granted, but I have found that a lot of stuff is crossed from CS into GO, (which I believe is an add-on to the original as in I think you to have to have CS in order to play GO... (not sure))
Dernière modification de Pte Jack; 22 avr 2014 à 8h11
XFragsHD 22 avr 2014 à 10h33 
I have CS:S and CS:GO :)
Pte Jack 22 avr 2014 à 10h37 
But have you ported the assets into SFM? These are probably the models that are missing from your maps.
XFragsHD 22 avr 2014 à 12h07 
how to port it?
Pte Jack 22 avr 2014 à 12h17 
Same process as this, just sub the TF2 references for the game you want to get the assets for..
XFragsHD 24 avr 2014 à 9h44 
Actually I did the same things but I ahd to compile the maps into *.bsp and my only problem is that the maps aren't looking "normal" in some places :-/ Maybe it's because I compiled (or converted) these files wrong? As you can see, in this folder are all files that I need but the maps aren't just looking as good as they could be =/
Pte Jack 24 avr 2014 à 11h28 
get rid of the Resource and Script folders, they can cause problems for SFM unless you really know wht you're doing.
Pte Jack 24 avr 2014 à 11h29 
As for the map recompile, did you use the SFM version of hammer to compile them?
XFragsHD 24 avr 2014 à 11h31 
yes :) but it took several times to do that (sometimes I got errors) :P
< >
Affichage des commentaires 1 à 12 sur 12
Par page : 15 30 50