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XFragsHD 21. dub. 2014 v 5.45 odp.
Importing CS:GO Maps into SFM [almost without problems]
Hi guys!

Can you help me with the CS:GO maps in SFM? I loaded them (I think correctly), but there are missing some objects. The worst map is de_dust2 because there are a lot of objects that are missing. Look:


I don't know what to do :( I got the maps from the facepunch thread (his name is King or something like that). I just loaded a *.bsp map. I think I should have some models?

Help, please :)
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Pte Jack 21. dub. 2014 v 5.58 odp. 
Have you ported the CS:GO and CS:Source models to SFM?
6000 ANGRY BEES 21. dub. 2014 v 10.14 odp. 
Don't use the .bat file when exporting the CSGO content to SFM. It's an outdated method that breaks things. Delete the models folder and re-export from CS:GO, this time not using the batch file. This should work.
XFragsHD 22. dub. 2014 v 8.01 dop. 
why CS:S? I want only the CS:GO Models :O

Thanks Angry Bees! It works almost perfectly ;)


Only these 2 places aren't well looking and... the train map won't load :P and on the mirage map, the lightning is looking very bright (almost no shadows), but it's not a problem :P Only the water on Nuke and the fact that I can't load the train map =/
Pte Jack 22. dub. 2014 v 8.11 dop. 
Granted, but I have found that a lot of stuff is crossed from CS into GO, (which I believe is an add-on to the original as in I think you to have to have CS in order to play GO... (not sure))
Naposledy upravil Pte Jack; 22. dub. 2014 v 8.11 dop.
XFragsHD 22. dub. 2014 v 10.33 dop. 
I have CS:S and CS:GO :)
Pte Jack 22. dub. 2014 v 10.37 dop. 
But have you ported the assets into SFM? These are probably the models that are missing from your maps.
XFragsHD 22. dub. 2014 v 12.07 odp. 
how to port it?
Pte Jack 22. dub. 2014 v 12.17 odp. 
Same process as this, just sub the TF2 references for the game you want to get the assets for..
XFragsHD 24. dub. 2014 v 9.44 dop. 
Actually I did the same things but I ahd to compile the maps into *.bsp and my only problem is that the maps aren't looking "normal" in some places :-/ Maybe it's because I compiled (or converted) these files wrong? As you can see, in this folder are all files that I need but the maps aren't just looking as good as they could be =/
Pte Jack 24. dub. 2014 v 11.28 dop. 
get rid of the Resource and Script folders, they can cause problems for SFM unless you really know wht you're doing.
Pte Jack 24. dub. 2014 v 11.29 dop. 
As for the map recompile, did you use the SFM version of hammer to compile them?
XFragsHD 24. dub. 2014 v 11.31 dop. 
yes :) but it took several times to do that (sometimes I got errors) :P
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Datum odeslání: 21. dub. 2014 v 5.45 odp.
Počet příspěvků: 12