sonosublime Apr 16 @ 7:00pm
Day/night
Is there a quick, easy way to make a map look like nighttime (rather than getting a dark version of the map)? I find that using toneMapScale and colour correction filters causes my movie to become too dark when I export it (much darker than what it looks like in SFM).
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ClintonM0 | C: Apr 16 @ 7:10pm 
Other than toneMapScale and messing with lights, not really.
phillippi2 Apr 16 @ 7:36pm 
To do it propely, I believe you have to program a custom shader for the skybox.

There's actually a few maps in the L4D2 workshop that do something like this.
sonosublime Apr 17 @ 9:17am 
Ok, thanks for the replies.

So if I wanted to have a scene inside a house at night, I would have to turn down the toneMapScale for the entire scene, and then manually add a light inside the house?
Last edited by sonosublime; Apr 17 @ 9:18am
6000 ANGRY BEES Apr 17 @ 11:12am 
I've done this in the past. Lower the tonemapscale a lot (but not completely) and light the exterior scene with a big, dark blue light. Then light the interiors as you will.

The first shot in this video of mine is a competent enough example, but I forgot to disable the map's fog for the final render so the sky looks weird.
ClintonM0 | C: Apr 17 @ 6:18pm 
^ If you're going to do that be sure to have a little bit of volumetrics on. There are sliders to adjust volumetric intensity.
sonosublime Apr 17 @ 7:02pm 
Originally posted by 6000 ANGRY BEES:
I've done this in the past. Lower the tonemapscale a lot (but not completely) and light the exterior scene with a big, dark blue light. Then light the interiors as you will.

The first shot in this video of mine is a competent enough example, but I forgot to disable the map's fog for the final render so the sky looks weird.

That looks great. How exactly do you light the exterior scenes with a big dark blue light? And where does the light need to be put?
sonosublime Apr 21 @ 8:58pm 
Bumping
ClintonM0 | C: Apr 21 @ 9:18pm 
^ It's not hard, just required a bit of experience with the light settings. You'll get it eventually if you mess with lights for long enough.
sonosublime Apr 24 @ 1:47am 
I tried out the light method, but as you can see, it looks a bit dodgy:

http://fc00.deviantart.net/fs71/i/2014/114/a/2/day_night_by_sonosublime-d7frfdt.png

I'm not too sure what I'm doing wrong. Not to mention, the lights make moving the camera around laggy as heck.

I stumbled across this method of changing the skybox and lowering toneMapScale, and I'm curious if anyone else uses this method:

http://salsav91.deviantart.com/art/SFM-Quick-Tip-Easy-Day-To-Night-Maps-351614731
Priceless | Playcomp.tf Apr 24 @ 4:55am 
You can use Black void for the shots you need. or look and see if Sync made a dark map of it.
http://steamcommunity.com/workshop/filedetails/?id=207372339

Or change the skbox to something like sky_nightfall_01 like you did
https://developer.valvesoftware.com/wiki/Sky_List

I've use skyboxes before and it works great. I don't know aobut toneMapScale.
Last edited by Priceless | Playcomp.tf; Apr 24 @ 4:57am
ClintonM0 | C: Apr 24 @ 5:32am 
toneMapScale works relatively well. As long as you don't look up into the sky and see a Pluto sun.
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Date Posted: Apr 16 @ 7:00pm
Posts: 11