Source Filmmaker

Source Filmmaker

Captain Slow 16 ABR 2014 a las 0:39
Trying to put modified model back into SFM
Hi. I recently managed to import a Sonic model into Blender to modify it. I finished with the modifications, and well... now I can't figure out at all how to get the model back into the format it was in before. I simply can't get it out of Blender.
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Bop 16 ABR 2014 a las 0:44 
This bit's quite technical.

1. Export the model as a .smd file into any folder using Blender Source Tools
2. Make a .qc file to compile the model. https://developer.valvesoftware.com/wiki/QC
3. Use StudioMDL to compile. GUIStudioMDL would also be a good, easier alternative. http://www.wunderboy.org/apps/guistudiomdl2.php

That's just the steps required. Step 2's probably the most difficult, and would probably take quite a bit of time.
Pte Jack 16 ABR 2014 a las 1:11 
The portion on getting a valve model back into SFM isn't quite written yet, But if you have your qc written the process is the same as the other 3 models I've given examples for. Export your model the same way, setting Blender source tools up, point the game field to usermod, and the qc path to your qc. After exporting the DMX files, compile the model the same way as I did the stool. You should at least have a model you can view in SFM.
Última edición por Pte Jack; 16 ABR 2014 a las 1:36
Captain Slow 16 ABR 2014 a las 9:20 
Blender won't let me export the file, when I try to it simply says "Scene unconfigured. See the SOURCE ENGINE EXPORT panel in SCENE PROPERTIES. Is there a reason for that?
Captain Slow 16 ABR 2014 a las 11:19 
Some help right now would be good.
Bop 16 ABR 2014 a las 17:19 
You haven't set up your exporting options yet. Ask Pte Jack on this problem, he's better with explaining modelling-related stuff
Captain Slow 16 ABR 2014 a las 17:49 
Thanks. I can't believe I didn't realize that XD
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Publicado el: 16 ABR 2014 a las 0:39
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