Meik Apr 13 @ 6:43am
Is there any possibilities to keyframe Animation sets?
i made a gunbarrel szene like James bond with the spy. first i made walk cycle and it löooks well for me. now my Question. In the Moment, when JB turns to the spectators you see his pistol firing. for this szene i have two animation sets(spy and pistol). But i want to start the pistol animation, when JB starts to turn, not before. I dont want a Pistol animation starts with the spy animation. Is there any possibilties to keyframe the pistol animation?
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Pte Jack Apr 13 @ 3:47pm 
I have to ask why you have 2 animation sets and just didn't animate the spy holding the pistol in the first place. Then again, it's probably a gun animation with a panout to the spy holding the pistol thing. Here's something you can try, What is the main bone on the spy that pivots where you want the pistol to pivot? try locking that to the pistols root transform(?? you may have to play with bones to find the right one) then apply the playhead slider to just the z rotation axis if you can... (Might work)
Last edited by Pte Jack; Apr 13 @ 3:48pm
ClintonM0 | C: Apr 13 @ 7:01pm 
It appears that you're using sequences. Don't.
Psi Apr 13 @ 7:03pm 
i'm not even sure what's being asked here.
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Date Posted: Apr 13 @ 6:43am
Posts: 3