Review of a Scene?
I decided to bring the poster to life by making it a scene. The question is if the lighting and colors of the model(s) are still good. Review?

Here's the image: http://imgur.com/zMDbBug (Thanks, PTE Jack)

PS: Don't worry about the quality of the SFM picture, because my computer does that. I'll probably have it fixed once I add all the other necessary components to the video.
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It looks like you're using a weapon from some other game, it looks like the scale is off, you might want to throw a scale control onto it and scale it up a bit...

Maybe throw a light in the ceiling of the lift and shine it down on the character too
Last edited by Pte Jack-ReinstallingGAMEFiles; Apr 12 @ 3:08pm
The different weapon was intentional (sort of), scale is different because of the map I am using (are you asking for it to be bigger or smaller, because some of this tuff is a bit up on scale), and the light thing does some things when I add it but I'll try to fix it.
On the weapon, his hands are too big, he would not be able to use the trigger. The hand grip on the barrel is too small as well, any sustained firing, he would definately burn his hand badly.
Last edited by Pte Jack-ReinstallingGAMEFiles; Apr 12 @ 3:20pm
So make the weapon a bit bigger? Or would you recommend to make the hands smaller and arms a bit scaled?
R234 Apr 12 @ 4:16pm 
If I were you I wouldn't use this gun at all, it's HL2 style so it looks wrong alongside a TF2 character, it's generally low poly, plus its texture is all broken in SFM. If you want a TF2-y SPAS 12 you can try the Kanopy Killer: http://tf2.gamebanana.com/skins/126711

Grab the materials and the "w_" model, hex it so it doesn't replace the stock Scattergun model ( http://legoguy9875.deviantart.com/art/Gmod-and-SFM-Model-Hexing-Tutorial-424031304 ) and you should be good to go.
Thanks you, I'll try to make the replacement ASAP. But I have a concern..why is the picture comming out with such a low bit-like quality?
R234 Apr 12 @ 9:43pm 
Because it's just a screen capture of the viewport, in motion editor mode to boot. Exported movies / posters will have all the fancy bells and whistles, provided you set them properly in the render settings menu (accessible by right-clicking the viewport).
If you want a quick image of what your rendered picture will look like, drop out of the motion or graph editor mode to the Clip editor. let sit for a couple of seconds. The result in the viewport (if set to the shot camera) will give you an idea of what your rendered image will look like with any blur and focal points set.
Many thanks, guys.
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Date Posted: Apr 12 @ 1:56pm
Posts: 9