Mark Apr 12, 2014 @ 11:18am
Medibeam D:
Hey guys, Im wondering why is the medi-beam going like this http://prntscr.com/39cvkc. Please help. Thanks in advance
Showing 1-12 of 12 comments
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Pte Jack Apr 12, 2014 @ 11:27am 
It looks like the intital control point isn't set and locked to the end of medi gun properly.
Last edited by Pte Jack; Apr 12, 2014 @ 11:27am
Mark Apr 12, 2014 @ 11:29am 
Originally posted by Pte Jack:
It looks like the intital control point isn't set and locked to the end of medi gun properly.

It's what im thinking, but I don't know how do I fix this. Iv'e tryed switching the control points and it's the same.
Mark Apr 12, 2014 @ 11:37am 
phillippi2 Apr 12, 2014 @ 11:48am 
There was actually a tutorial on setting up the medibeam up. I'll have to see if I can find it again.

*edit: Here it is

https://www.youtube.com/watch?v=zLry-0Oddmo
Last edited by phillippi2; Apr 12, 2014 @ 11:49am
Mark Apr 12, 2014 @ 11:50am 
Originally posted by phillippi2:
There was actually a tutorial on setting up the medibeam up. I'll have to see if I can find it again.

Ah, thanks a lot!
Last edited by Mark; Apr 12, 2014 @ 11:51am
Mark Apr 12, 2014 @ 12:56pm 
I thought that tutorial would help. But, Im making a SFM poster, not a movie. I still have this medibeam problem http://prntscr.com/39e0qv. Anything else?
Pte Jack Apr 12, 2014 @ 1:42pm 
The MediBeam is a particle it moves as the playhead moves. Move the playhead along the timeline and see if it moves into a position you want in your shot. (you may have to expand the timeline around the area you want to capture and fiddle with it in order to get the shot just right).

The other thing you can do is render an image sequence movie around the time frame of the shot you want to capture, say a seconds worth. If your FPS is set to 24, that will render 24 pictures for you to choose from.
Last edited by Pte Jack; Apr 12, 2014 @ 1:43pm
Mark Apr 13, 2014 @ 4:26am 
Originally posted by Pte Jack:
The MediBeam is a particle it moves as the playhead moves. Move the playhead along the timeline and see if it moves into a position you want in your shot. (you may have to expand the timeline around the area you want to capture and fiddle with it in order to get the shot just right).

The other thing you can do is render an image sequence movie around the time frame of the shot you want to capture, say a seconds worth. If your FPS is set to 24, that will render 24 pictures for you to choose from.

As much as I move the playhead around it still stays the same. Maybe this is because of the unusual as well? It uses control points aswell.

A birds eye look of the medibeam: http://prntscr.com/39kh2d

Control Point 0: http://prntscr.com/39khcq

Control Point 1: http://prntscr.com/39khnt
R234 Apr 13, 2014 @ 7:06am 
Control point 0 is at the wrong spot, it should be at the medigun's nozzle. It's coming out from the side too, you should rotate it about 90 degrees to the right (from the Medic's perspective).
Mark Apr 13, 2014 @ 1:36pm 
Originally posted by R234:
Control point 0 is at the wrong spot, it should be at the medigun's nozzle. It's coming out from the side too, you should rotate it about 90 degrees to the right (from the Medic's perspective).

Okay, Iv'e done some testing and when I do this with the normal Medigun (Im using the quick fix for the poster) it works fine when I lock control_point 0 on the muzzle. But the problem is, the quick fix doesn't have a muzzle or any bone that's close to the muzzle.
R234 Apr 13, 2014 @ 2:44pm 
It doesn't need a muzzle bone, just lock it to the weapon bone and move it in the right spot manually.
Pte Jack Apr 13, 2014 @ 3:55pm 
That's the same as with a muzzle flash or generally any particle, Get it as close as possible to the emmission point of the item you want to use it on. make sure it's rotated the proper way and lock it (the control point) to any bone that is is going travel and turn the way you want the particle to travel.
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Date Posted: Apr 12, 2014 @ 11:18am
Posts: 12