Global Elite Apr 7, 2014 @ 7:00pm
Help!
I want to know how to use HWM face posing like in gmod, I know it's possible, I just don't know how.
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Pte Jack Apr 7, 2014 @ 7:05pm 
Only if the model has the facial flex sliders, you're limited to that unless you decompile the model take it to a 3D editor and create the blendshapes yourself then recompile the model.
Last edited by Pte Jack; Apr 7, 2014 @ 7:05pm
Global Elite Apr 7, 2014 @ 7:07pm 
Originally posted by Pte Jack:
Only if the model has the facial flex sliders, you're limited to that unless you decompile the model take it to a 3D editor and create the blendshapes yourself then recompile the model.

Hmmmm... What if I took the Gmod TF2 models and put them into SFM?
R234 Apr 7, 2014 @ 7:18pm 
If you mean changing flex strength to create deformed faces, SFM doesn't support that.
Global Elite Apr 7, 2014 @ 7:20pm 
Originally posted by R234:
If you mean changing flex strength to create deformed faces, SFM doesn't support that.
Once I saw a SFM video that used HWM models.
R234 Apr 7, 2014 @ 7:27pm 
Now I'm confused, are you saying your HWM models' faces don't move?
Global Elite Apr 7, 2014 @ 7:29pm 
Originally posted by R234:
Now I'm confused, are you saying your HWM models' faces don't move?
No like, I saw GMOD HWM faces in an SFM video, and the faceposing on SFM is VERY limited.
R234 Apr 7, 2014 @ 7:32pm 
Originally posted by Brodc (Worst traitor Ever):
Originally posted by R234:
Now I'm confused, are you saying your HWM models' faces don't move?
No like, I saw GMOD HWM faces in an SFM video, and the faceposing on SFM is VERY limited.
Like I said, SFM doesn't support flex strength scaling. It must've been a non-HWM model, those have flexes which aren't mutually exclusive, so if you mess with a lot of them at once the face becomes all jumbled.
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Date Posted: Apr 7, 2014 @ 7:00pm
Posts: 7