Source Filmmaker

Source Filmmaker

Winking in SFM? Or individual movement of the direction of each eye?
I was just wondering if there is a way to make it so the face are assymetrical when it came to winking, smiling, showing a confused face using the brows. Can anyone tell me how I can individually manipulate this?
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Pte Jack 7/abr./2014 às 15:53 
If there are controllers for the face, you're stuck with those controllers. The only way to manipulate compiled objects beyond the state of control they are in is to decompile and use a 3d editing program and change them. You then recompile the model and put it back into the repository you have.
Última edição por Pte Jack; 7/abr./2014 às 15:54
Kumquat [Velbud] 7/abr./2014 às 15:55 
Alright, thanks Jack. :|
flUTe TrACks 7/abr./2014 às 16:27 
So, just so I'm clear, you want to, for example, make a Scout wink one eyelid, or raise one eyebrow? If so, you can do that in SFM. There's a slider just above the facial sliders/controllers that has an 'L' on the left side and a 'R' on the right side. Dragging that slider to the left or right will tell SFM to apply the facial change only to the right or left side of the face.
Última edição por flUTe TrACks; 7/abr./2014 às 16:28
it also depends on the models. not every flex on every model will do that. while some models have separate left and right flexes by default.

It's really trial and error.
anomi 23/out./2023 às 14:08 
Escrito originalmente por _sfm:
THANK U
h0Mi 23/out./2023 às 15:19 
Very welll
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Publicado em: 7/abr./2014 às 15:46
Mensagens: 6