Source Filmmaker

Source Filmmaker

[G.o.D.] Strashniy Velikhan Apr 7, 2014 @ 3:46pm
Winking in SFM? Or individual movement of the direction of each eye?
I was just wondering if there is a way to make it so the face are assymetrical when it came to winking, smiling, showing a confused face using the brows. Can anyone tell me how I can individually manipulate this?
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Showing 1-4 of 4 comments
Pte Jack AFK Apr 7, 2014 @ 3:53pm 
If there are controllers for the face, you're stuck with those controllers. The only way to manipulate compiled objects beyond the state of control they are in is to decompile and use a 3d editing program and change them. You then recompile the model and put it back into the repository you have.
Last edited by Pte Jack AFK; Apr 7, 2014 @ 3:54pm
[G.o.D.] Strashniy Velikhan Apr 7, 2014 @ 3:55pm 
Alright, thanks Jack. :|
SamSpielberg Apr 7, 2014 @ 4:27pm 
So, just so I'm clear, you want to, for example, make a Scout wink one eyelid, or raise one eyebrow? If so, you can do that in SFM. There's a slider just above the facial sliders/controllers that has an 'L' on the left side and a 'R' on the right side. Dragging that slider to the left or right will tell SFM to apply the facial change only to the right or left side of the face.
Last edited by SamSpielberg; Apr 7, 2014 @ 4:28pm
raptornx01 Apr 7, 2014 @ 5:22pm 
it also depends on the models. not every flex on every model will do that. while some models have separate left and right flexes by default.

It's really trial and error.
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Date Posted: Apr 7, 2014 @ 3:46pm
Posts: 4