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sonosublime 2014年4月1日 20時56分
Continuous particle effects
Hi all,

Does anyone know how to make a particle 'reset' and go off again? eg. if I have someone being shot repeatedly in the same place and would like to have blood effects continually appear. Or when I have someone firing an automatic weapon and would like the muzzle flash to go off continually.

Is there a way to do this without having to create multiple particle animation sets?
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Pte Jack 2014年4月1日 22時34分 
Not that I am aware of, besides, not every gun shot is going to occur at the exact same instance if they were grouped...
TheFrozenMonkeyKing 2014年4月1日 23時38分 
I often use the blood_trail for blood that just keeps on coming. And for the muzzle I often resize the minigun_constant_core
sonosublime 2014年4月2日 4時24分 
I've tried out the blood_trail (droplets) particles, but is there a way to extend it? I've tried increasing the emission and lifetime, but the effect still only lasts for ~2 secs.

Also, what is the difference between normal and 'dx80' particle files?
Christoffer395 (Stress-testing) 2014年4月2日 6時03分 
Normal particles are, as the name implies, normal. Dx80 on the other hand are used by low-end computers, uses cheaper/fewer effects.
sonosublime 2014年4月3日 4時42分 
Thanks for the reply.

Do you know is there is a way to extend the particle effect? Increasing emission and lifetime does not seem to do anything. Is blood_trail not a continuous effect?
TheFrozenMonkeyKing 2014年4月3日 5時08分 
I don't think that is possible.
Christoffer395 (Stress-testing) 2014年4月3日 7時37分 
Inside the particle editor under "Emitter" there should be a thing called "emit_continously". Go to emission_duration and change it to 0 so it will loop.
sonosublime 2014年4月3日 19時24分 
Where exactly do I do this? In the particle editor tool? Should I create a separate copy of the particle before I start messing around with it?
最近の変更はsonosublimeが行いました; 2014年4月3日 19時24分
Christoffer395 (Stress-testing) 2014年4月4日 0時24分 
Right click on your particle and select "Instance Particle System", this will allow you to edit the particle. Now right click on your particle again and select "Show in Element Viewer > Particle System".

Under "particleSystemDefinition" click on the [...] button and follow the instructions of my previous comment.
sonosublime 2014年4月6日 3時23分 
Sweet, that's awesome! Thanks for telling me how to do that. Is it possible to change all particle systems so that they emit continuously like this? And are there any downsides to changing a particle's emission_duration to 0?
Christoffer395 (Stress-testing) 2014年4月6日 7時32分 
sonosublime の投稿を引用:
Sweet, that's awesome! Thanks for telling me how to do that. Is it possible to change all particle systems so that they emit continuously like this? And are there any downsides to changing a particle's emission_duration to 0?
You can't change all particle's emission duration at once, you'll have to do it one at a time. There is no downside of changing their emission duration to 0, haven't encountered any issues.
sonosublime 2014年4月15日 19時03分 
Sorry to revive this old topic, but could someone please tell me how to make impact particles emit continuously (i.e. when someone is hitting the wall with an automatic weapon).

I would like to make the impact_concrete particles go off continuously, but in the particle editor, there is no 'emit_continuously' under 'Emitter'. There is only 'emit_instantaneously'.
sonosublime 2014年4月18日 19時11分 
Bumping
Pte Jack 2014年4月19日 2時28分 
Go into the particle, find the Lifetime random initiator. change lifetime_max to .002 and lifetime_min to .002... See if that does something for you. you may also have to set the setting for the random initiator for the 2 child particles as well. Same fields, .0002 and .0002.
最近の変更はPte Jackが行いました; 2014年4月19日 3時01分
sonosublime 2014年4月21日 20時53分 
Thanks for the response. In the particle editor tool, I created a duplicate of 'impact_concrete' (in the TF2 'impact_fx' particles folder) and tried decreasing the lifetime_max/min values. The smoke bursts appear to happen more frequently, but still nowhere what I need to simulate automatic gunfire striking a wall.
最近の変更はsonosublimeが行いました; 2014年4月21日 21時16分
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投稿日: 2014年4月1日 20時56分
投稿数: 20