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Raportează o problemă de traducere
First... The author has packed as a replacement (as I said before) for the {class}_bill.mdl
he has packed into the wrong folders. The pack unpacks to models\player\items\{class}
According to the models innards, it should be unpacked to models\workshop\items\all_class\double_agent_preview4
The hat only has one name for all of the classes... there is no class designation built in for the different sizes of hats for the different classes. (at least not that I can see opening the mdl file)
This is the actual name the Engineer hat is calling itself,
workshop/player/items/all_class/double_agent_preview4/double_ag
and this is the actual name the Demo hat is calling itself
workshop/player/items/all_class/double_agent_preview4/double_ag
They are Identical
Relocating and renaming the model files, doesn't help... The hat remains invisible.
Further more the materials have the same characterists as the other Community misc items, Black and Unpaintable. This is because the main material layer is painted black (the fedora) SFM requires it to be whitsh to be paintable.
See here http://imgur.com/Ad2z8m9
This is what the Red Skin should look like if the materials were correct...
http://imgur.com/KeQnfcq
How was I able to get it into SFM? I decompiled fixed the errors in the qc and recompiled using the SFM flavour of Studiomdl.
Will I do it for the workshop?? Only with the original modellers permission
or you can request that he builds a SFM variant of the hat and posts it to the SFM Workshop,
Or you'll have to wait for it to hit SFM via the community contributed items if it makes it into the TF2 Game then subsequently into SFM.
http://steamcommunity.com/sharedfiles/filedetails/?id=242761066&searchtext=