Source Filmmaker

Source Filmmaker

sonosublime Mar 18, 2014 @ 7:39pm
Action sequences
Hi all,

I had a go at animating a sword fight in SFM using pose to pose animation, and I am finding it incredibly hard to do. I understand that more keyframes = better animation, but the fact that posing the arms and feet (especially the feet), and the fact that my patience is questionable to begin with contribute to the fact that I wouldn't be able to animate a scene with complicated actions to save my life.

Does anyone have any tips for doing something like this?
< >
Showing 1-3 of 3 comments
Justice Retro Hunter Mar 18, 2014 @ 8:39pm 
pose to pose for me, is the fastest way, although a bit clumsier than if i actually went and did it frame by frame. (however doing it frame by frame makes me loose sense of time)

the thing about fight scenes, or any scene for that matter where a lot of things are happening at once, you don't have to be super accurate with stuff, if your shot is showing only the upper body of your character fighting, than you need not worry whether the feet or legs move smoothly. As long as whatever in your shot looks good.

Also what i ended up doing for alot of my animation, was making my animations in the "TF_Stage" map using Revzin's puppet script (if the model you are using has no sequences or anything) import sequences from HL2 chars, or w.e, And once i made all the poses/animations, i would export it all as one animation into my actual scene. Its not quicker this way, but it gives me the freedom to move my camera unimpeded and lagless while animating

http://steamcommunity.com/sharedfiles/filedetails/?id=216464518

hopefully this helped, i'm new to animating as well so maybe my advice isn't the best :3
Hell, its hard enough trying animate someone walking up a flight of stairs X_X
psionic Mar 19, 2014 @ 3:22pm 
Originally posted by sonosublime:
and the fact that my patience is questionable to begin with

lol. got to address that issue first.

Fight scenes is pretty much all i desire to do in SFM. there are times that i spend hours on only 2 - 3 seconds worth of motion. the result being that i only have 1 finished 5 minute movie after over a year of playing with SFM lol (nearly done with my second film).

You might want to look into learning about mocap (Motion Capture). I haven't done a sword fight yet, but it's definitely on the bucket list. I have been thinking that an easy way to do it might be to mocap all of 1 character's motions completely... then in SFM manually animating the other character's actions in reaction to what the mocapped character is doing.
sonosublime Mar 23, 2014 @ 7:43pm 
Thanks for the replies. I'll have to try those methods out. But spending hours on 2-3 secs of animation is pretty crazy. And the way I do most of my scenes is one long continuous scene, and then blade it up to change the camera angles afterward.

How exactly can you do motion capture in SFM?
Last edited by sonosublime; Mar 23, 2014 @ 7:44pm
< >
Showing 1-3 of 3 comments
Per page: 15 30 50

Date Posted: Mar 18, 2014 @ 7:39pm
Posts: 3