Mar 13 @ 3:18am
Locking a camera to a models face?
Any help at all please. I have a moving model and i would like the camera to follow said movements.
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Sir Strygwyr of Cykaland Mar 13 @ 3:19am 
I would lock it to root_transform or the neck bone if it is just a head movement.
6000 ANGRY BEES Mar 13 @ 3:22am 
Valve's official tutorials cover this.
http://www.youtube.com/watch?v=dH0A8U2c3UY
Mar 13 @ 3:22am 
Well I have the model with a walking sequence. Forgot to add that, but while its walking i want the camera to stay on his face area
Sir Strygwyr of Cykaland Mar 13 @ 3:22am 
Originally posted by Sea Bass:
Well I have the model with a walking sequence. Forgot to add that, but while its walking i want the camera to stay on his face area
Sorry to say but you would have to do the walking again.
Mar 13 @ 3:24am 
Yeah about the ...valve one. I go into create animation set for existing elements I get (no dags found)
Mar 13 @ 3:25am 
Wow...really? why do i need to do the walking again. :(
Sir Strygwyr of Cykaland Mar 13 @ 3:27am 
Originally posted by Sea Bass:
Wow...really? why do i need to do the walking again. :(
Well, if you didn't lock the camera WHILE creating the walk, it won't atach itself until you do add it into the walk cycle. That, or you move the camera yourself. Is it in a straight line?
TheFrozenMonkeyKing Mar 13 @ 7:07am 
Ok, listen. If you added the walking sequense before you locked the camera, just click the camera animationset and drag the playhead slider.
sonosublime Mar 13 @ 7:17am 
Originally posted by TheFrozenMonkeyKing:
Ok, listen. If you added the walking sequense before you locked the camera, just click the camera animationset and drag the playhead slider.

This is exactly right. When you lock the camera's movement to the face, counter animation exists, which makes it look like the camera is not moving at all. By applying the playhead slider, you remove the counter animation and allow the camera to move again.
Last edited by sonosublime; Mar 13 @ 7:17am
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Date Posted: Mar 13 @ 3:18am
Posts: 9