Source Filmmaker > Általános témák > Téma részletei
|Draconis| Lulz 2014. márc. 10. @ du. 4:14
How to import tf2maps .net maps?
When importing a map from do you do the same with a source maps? Or do I have to do something else? Thanks in advance.
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Pte Jack 2014. márc. 10. @ du. 4:55 
It really depends on what is in the zip file downloaded. Open the zip, find the BSP file. Extract that to your usermod\maps folder. If the folder doesn't exist in usermod, create it and extract the bsp there. Now if there are Materials and models folders included, then not all models and materials are built into the map, therefore those folders have to be extracted into usermod as well. Just drag the material and models folders onto usermod to extract them to the proper folder path.

That being said, there is no guarantee that the maps will work in SFM, most of them were created for use in TF2. They may be missing HDR lighting. If this is the case, SFM will report that then you have one of 2 options. Don't use the map or find someway to decompile and fix the map.
|Draconis| Lulz 2014. márc. 10. @ du. 5:47 
Thanks for the help. It was just a bsp. It loaded fine but there was an HDR lighting notification. Thanks
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