Okay so i just got SFM a couple days ago, its a great program and i love it. I;m currently trying to figure out how to make things work fluently. I'm trying to animate the Lara Croft model by "o0Crofty0o" and "ClintonM0 | ATerribleSniper,"
Ive been making pose to pose animations for it, and saving them as animations (by clicking the model, than selecting export>animation) so that i can import it later in a different map (so that i don't have to redo the poses and everything the next time.)
It was working at first, i had to make sure the model was highlighted, and a time selected (i believe) however before i saved the animation, i would test to see if it had fluid enough motion from one pose to the next. So i would use the "round" procedural preset to see if it looked nice, and when i was satisfied, i would undo the Round procedure,than i would save the anim.
after i animated and exported everything, i rounded out everything and tryed to see if it flowed nicely. and i did a whole slew of other edits (lighting.. etc)
so later... i find that i screwed up a couple times and when i tryed importing those anims to the character model (a different one) they were all of the same pose.
what happened was i didn't have the model selected when i was saving the animations. So atm im stuck with an animation (with no particular time order or anything) and everything has the round procedural on it.
So long story short, and my question is, How can i remove the procedural effects like "Round" in order to retrieve the ORIGINAL "still" animation (the poses)
Im also completely new to the forums so if i do or say something wrong, help me out, thanks!