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번역 관련 문제 보고
You create 2 materials for the object. You select the mesh objects that are part of the first UVMap and assign them to that material. You then deselect those, create the second texture, select the mesh that make up the second UVMap and assign that mesh to the second material.
Like in this picture... http://imgur.com/tTsXZUt
Only the UV section which i have selected under "Object Data" map tab will show up.
You may have to make separate objects first, create the single map then join the objects again and throw the maps into the new map.
Nope, that didn't work either...
Most of my models have the maps all assigns to one. I can't find one that doesn't. I would like to experiment with this one...
i don't have time right now to try your new suggestion (work at 4am tonight have to sleep) but i uploaded the mesh / texture real quick..
Joining the two UV maps would work in this case since the Maps use the same texture, but im seeing other models from this same game also have 2 UV maps for 1 object but requires two different textures so that solution wouldn't work in those cases.
http://imgur.com/KniyvoF
I'll get back to you as soon as I figure out what I did... lol