THE HAREM KING™ Feb 23 @ 1:40pm
[SOLVED]Bones in Ported(?) model Tail Not Showing Up.
Thanks to 6000 ANGRY BEES I was able to port(?) L4D2 workshop content into SFM but it has some issues..... http://i.imgur.com/l9Sq5aC.png hehe, yeah, so anyone have a good tutorial for rigging a model or modifying the existing rig? Specifically I just want to add bones to the tail and little inner mouth.
[EDIT] http://i.imgur.com/3FocA2F.png It has bones in the tail but they don't show up. Changing name of topic.
Last edited by THE HAREM KING™; Feb 23 @ 4:55pm
Showing 1-4 of 4 comments
< >
Christmas395 Feb 23 @ 4:26pm 
I believe the tail is jiggleboned (hehe), something SFM doesn't allow you to animate right away. Try right-clicking on the model, go to Utilities and select "Bake Procedual Bones", maybe this will allow you to edit the tail.
Last edited by Christmas395; Feb 23 @ 4:26pm
THE HAREM KING™ Feb 23 @ 4:30pm 
Alright I'll try it
THE HAREM KING™ Feb 23 @ 4:53pm 
It worked! Now I can move the tail, thanks a lot!
Christmas395 Feb 23 @ 4:57pm 
You're welcome :)
Showing 1-4 of 4 comments
< >
Per page: 15 30 50
Date Posted: Feb 23 @ 1:40pm
Posts: 4