SolitudeOtM™ Feb 23, 2014 @ 1:40pm
[SOLVED]Bones in Ported(?) model Tail Not Showing Up.
Thanks to 6000 ANGRY BEES I was able to port(?) L4D2 workshop content into SFM but it has some issues..... hehe, yeah, so anyone have a good tutorial for rigging a model or modifying the existing rig? Specifically I just want to add bones to the tail and little inner mouth.
[EDIT] It has bones in the tail but they don't show up. Changing name of topic.
Last edited by SolitudeOtM™; Feb 23, 2014 @ 4:55pm
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Christoffer395 (Stress-testing) Feb 23, 2014 @ 4:26pm 
I believe the tail is jiggleboned (hehe), something SFM doesn't allow you to animate right away. Try right-clicking on the model, go to Utilities and select "Bake Procedual Bones", maybe this will allow you to edit the tail.
Last edited by Christoffer395 (Stress-testing); Feb 23, 2014 @ 4:26pm
SolitudeOtM™ Feb 23, 2014 @ 4:30pm 
Alright I'll try it
SolitudeOtM™ Feb 23, 2014 @ 4:53pm 
It worked! Now I can move the tail, thanks a lot!
Christoffer395 (Stress-testing) Feb 23, 2014 @ 4:57pm 
You're welcome :)
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Date Posted: Feb 23, 2014 @ 1:40pm
Posts: 4