Source Filmmaker > 일반 토론 > 제목 정보
Christoffer395 2014년 2월 18일 오후 1시 26분
Limited Faceposing
I am a bit unhappy with the TF character's faces having limits on how far you can stretch them, now that I want to try to create grimaces in SFM beyond what the hwm models usually allow.

Does anyone know how to break the limits of the facial sliders? If not, can anyone make it so that I can animate parts of the faces (like eyelids, jaws, etc.) as if they were bones?
4개 중 1-4 표시중
< >
raptornx01 2014년 2월 18일 오후 5시 33분 
you would have to recompile the model after editing it in blender. As far as I know there is no other way to remap flexes.
Pte Jack 2014년 2월 18일 오후 9시 32분 
That's the ticket, Raptorn. Flexes are created and exprted from 3D editing software. The whole purpose behind HWM models was to manage facial flexes so the looked more natural using corrective shapes. To get rid of the GMod style flex derping...
Brodc 2014년 2월 18일 오후 11시 06분 
raptornx01님이 먼저 게시:
you would have to recompile the model after editing it in blender. As far as I know there is no other way to remap flexes.
Hey! You! You're the one I talked to on YouTube, thanks for the help on SFPhys
raptornx01 2014년 2월 18일 오후 11시 14분 
No prob. :3
4개 중 1-4 표시중
< >
페이지당: 15 30 50
게시된 날짜: 2014년 2월 18일 오후 1시 26분
게시글: 4