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Christoffer395 18 feb om 1:26nm
Limited Faceposing
I am a bit unhappy with the TF character's faces having limits on how far you can stretch them, now that I want to try to create grimaces in SFM beyond what the hwm models usually allow.

Does anyone know how to break the limits of the facial sliders? If not, can anyone make it so that I can animate parts of the faces (like eyelids, jaws, etc.) as if they were bones?
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raptornx01 18 feb om 5:33nm 
you would have to recompile the model after editing it in blender. As far as I know there is no other way to remap flexes.
Pte Jack 18 feb om 9:32nm 
That's the ticket, Raptorn. Flexes are created and exprted from 3D editing software. The whole purpose behind HWM models was to manage facial flexes so the looked more natural using corrective shapes. To get rid of the GMod style flex derping...
Brodc 18 feb om 11:06nm 
Origineel geplaatst door raptornx01:
you would have to recompile the model after editing it in blender. As far as I know there is no other way to remap flexes.
Hey! You! You're the one I talked to on YouTube, thanks for the help on SFPhys
raptornx01 18 feb om 11:14nm 
No prob. :3
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