Pikachu Senpaii :3 Feb 17 @ 4:25pm
I need lessons! :\
lol
Showing 1-8 of 8 comments
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Pte Jack Feb 17 @ 4:32pm 
Don't we all???

Come on Valve, update the tutorial series!!!!!

Here's a link to the official tutorials

http://www.youtube.com/playlist?list=PL2B46DEB4157E67C4
Last edited by Pte Jack; Feb 17 @ 4:33pm
imagitronics Feb 17 @ 10:38pm 
This is why I've been splitting my time between SFM and Blender. SFM is amazing,but I got to the point where I understood about 85% of the functionality and realized there was really not a lot of information out there about *animating* in SFM. Most of the (very valuable) information is focused on using the tool, not the art of animating. The downside of course is that Blender is infinitely more complicated than SFM, so I went from producing amateur content in SFM to producing really nothing worth *showing* in Blender.

It's a tough call. Now I grapple every day with whether I would rather just "do something" in SFM, or "learn" in Blender.
Last edited by imagitronics; Feb 17 @ 10:38pm
Pte Jack Feb 18 @ 1:08am 
Learn Both. If you're going to dabble in SFM, then sooner or later you're going to want to create a missing prop or fix a broken model. Blender is your tool for that.
Pikachu Senpaii :3 Feb 18 @ 10:39am 
It gets me so confused. I press ctrl on a model and when i record a walking animation like a scout walking while f11 and f12 i can't animate the character i want it tripping on a rock and stuff but i twont let me
Pte Jack Feb 18 @ 12:13pm 
Practice Maple, it's all practice... (and patience)
Fuuka Bazooka Feb 18 @ 7:56pm 
The offcial tutorials cover basically everything - just that it goes somewhat fast and skims over some stuff for newcomers.

A way to make it easier is instead of thinking of the timeline as a usual timeline - think of it as a world or space. Animate everything first, then cut, light, and camera later.
S.G.B. Master of NOPE Feb 19 @ 5:39pm 
I highly recommend Jimer Lins on Youtube...(I think that's how he spells it)
Pte Jack Feb 19 @ 6:18pm 
Basics first, then branch out...
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Date Posted: Feb 17 @ 4:25pm
Posts: 8