Source Filmmaker > 综合讨论 > 主题详情
Chaspen 2月15日下午3:38
How do i get automatic lypsync on stuff thats not from tf2?
How can i get phonemes to work on the audio on this video? https://www.youtube.com/watch?v=90zcmU6cGGA
正在显示第 1 - 5 条,共 5 条留言
< >
raptornx01 2月15日下午3:46 
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
最后由 raptornx01 编辑于; 2月15日下午3:48
R234 2月15日下午3:47 
It works the exact same way with any sound file, so long as it's a 16-bit 44khz wav file. A bunch of factors can affect how accurate the lip syncing will be though, like voice volume or background noise such as music.

EDIT:

D'ope, beat me to it.
最后由 R234 编辑于; 2月15日下午3:49
Chaspen 2月15日下午3:52 
引用自 raptornx01
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
How can i covert to video into a. wav file 44,100 hz and 16 bit file?
raptornx01 2月15日下午4:11 
audacity will do, or sony vegas.
6000 ANGRY BEES 2月15日下午10:04 
If the model has Half-Life 2-style flexes, right click the animationset and choose "Show in Element Viewer > AnimationSet". Then in the Element Viewer, right click the animationset's name and choose "Creates Phoneme Presets based on HL2 FACS controls". Now it'll have the phoneme presets set up so that phoneme extraction will work properly.
正在显示第 1 - 5 条,共 5 条留言
< >
每页显示数: 15 30 50
发帖日期: 2月15日下午3:38
帖子数: 5