Hideki(ガブリエル) 15. Feb. um 15:38 Uhr
How do i get automatic lypsync on stuff thats not from tf2?
How can i get phonemes to work on the audio on this video? https://www.youtube.com/watch?v=90zcmU6cGGA
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raptornx01 15. Feb. um 15:46 Uhr 
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
Zuletzt bearbeitet von raptornx01; 15. Feb. um 15:48 Uhr
R234 15. Feb. um 15:47 Uhr 
It works the exact same way with any sound file, so long as it's a 16-bit 44khz wav file. A bunch of factors can affect how accurate the lip syncing will be though, like voice volume or background noise such as music.


D'ope, beat me to it.
Zuletzt bearbeitet von R234; 15. Feb. um 15:49 Uhr
Hideki(ガブリエル) 15. Feb. um 15:52 Uhr 
Ursprünglich geschrieben von raptornx01:
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
How can i covert to video into a. wav file 44,100 hz and 16 bit file?
raptornx01 15. Feb. um 16:11 Uhr 
audacity will do, or sony vegas.
6000 ANGRY BEES 15. Feb. um 22:04 Uhr 
If the model has Half-Life 2-style flexes, right click the animationset and choose "Show in Element Viewer > AnimationSet". Then in the Element Viewer, right click the animationset's name and choose "Creates Phoneme Presets based on HL2 FACS controls". Now it'll have the phoneme presets set up so that phoneme extraction will work properly.
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