Chaspen 15 fév à 15h38
How do i get automatic lypsync on stuff thats not from tf2?
How can i get phonemes to work on the audio on this video? https://www.youtube.com/watch?v=90zcmU6cGGA
Affichage des commentaires 1 à 5 sur 5
< >
raptornx01 15 fév à 15h46 
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
Dernière modification de raptornx01; 15 fév à 15h48
R234 15 fév à 15h47 
It works the exact same way with any sound file, so long as it's a 16-bit 44khz wav file. A bunch of factors can affect how accurate the lip syncing will be though, like voice volume or background noise such as music.

EDIT:

D'ope, beat me to it.
Dernière modification de R234; 15 fév à 15h49
Chaspen 15 fév à 15h52 
raptornx01 a écrit :
any audio will work as long as the audio file is a .wav file 44,100 hz and 16 bit
How can i covert to video into a. wav file 44,100 hz and 16 bit file?
raptornx01 15 fév à 16h11 
audacity will do, or sony vegas.
6000 ANGRY BEES 15 fév à 22h04 
If the model has Half-Life 2-style flexes, right click the animationset and choose "Show in Element Viewer > AnimationSet". Then in the Element Viewer, right click the animationset's name and choose "Creates Phoneme Presets based on HL2 FACS controls". Now it'll have the phoneme presets set up so that phoneme extraction will work properly.
Affichage des commentaires 1 à 5 sur 5
< >
Par page : 15 30 50