I GOT THE HACKS Feb 15, 2014 @ 2:50pm
Red X's when i shoot a weapon in Source Filmmaker
Hi, i'm new to SFM. When i go to play mode, i could shoot without the red x's. But after i copied dota 2 hero models over, i get the red x's problem. I tried to verify the files, but it still has the red X's problem. Any help is appreciated.
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Pte Jack Feb 15, 2014 @ 4:42pm 
You've added somenthing to your usermod folder thsat is redirecting SFM from finding the particles required for your scene. I just did a day of reseach on this very problem.

The way I fixed it was to rename the usermod folder to something else and then revalidated the cache. After the download finished I checked the record mode and everything worked.

I renamed the new usersmod to something else and reinstated the old usermod, the problem returned. I changed back to the new usermod and the problem went away again.
Last edited by Pte Jack; Feb 15, 2014 @ 4:52pm
raptornx01 Feb 15, 2014 @ 4:46pm 
Now you just have to go through the usermod folder files and find the offending item. :3
I GOT THE HACKS Feb 15, 2014 @ 4:47pm 
OK thanks for the help. The question i have now is if i do that, will my dota 2 files in sfm will get deleted and will i have to transfer them back?
Pte Jack Feb 15, 2014 @ 4:55pm 
depends on where you put them, if into usermod, then yes, you'll have to move them from the old usermod folder. If you have them in a separate folder under games, you'll have to reedit your new gameinfo.txt and readd the Dota2 folder to the searchpaths.
Pte Jack Feb 15, 2014 @ 4:58pm 
I will tell you this though, I won't be putting any custom content into my usermod folder. I'll use the build a folder/edit the gameinfo.txt file method from now on. Much easier to debug problems. I've actually created a TeamF2 folder for my extracted TF2 stuff now.
I GOT THE HACKS Feb 16, 2014 @ 12:41pm 
Thanks for the help. I used the gameinfo.txt method and it work fine. I watched your youtube vids and it helped a lot. Thanks.
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Date Posted: Feb 15, 2014 @ 2:50pm
Posts: 6