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yvoire 2月15日上午8:18
Importing smd model and change the model size!
Hi everyone

How can I do some pans and zooms with scene shot without showing model player. I mean the first person view with no guns or arms moving in the front. solved!

And the second one: Is it possible to import models made by 3dsmax and zbrush? in which format so it can move properly like models in SFM? Will the model's joints movable?

How to change the size of the model?

Many thanks!
最后由 yvoire 编辑于; 2月22日上午6:55
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phillippi2 2月15日下午12:20 
In the dev console you can type something like sv_drawviewmodel 0 which will make it not draw the player model. Might still be visible in the final video, don't know for sure.
Katana 2月15日下午1:06 
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
Pte Jack 2月15日下午5:24 
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
yvoire 2月22日上午6:35 
thank you Katana!That's what I want.
引用自 Katana
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
yvoire 2月22日上午6:40 
Thanks Jack!
Will the model's joints move like the player models in SFM? or it's more like a doll?

My friend can do 3D photo shooting, exporting the model in smd format, but this model doesn't have bones and joints, just skin. not sure how to make it movable in SFM?

Another question is, if anyone knows, can I change the size of the model, to make it bigger? I want to do some surreal scene shot.

Thank you so much!!

引用自 Pte Jack
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
最后由 yvoire 编辑于; 2月22日上午6:52
Pte Jack 2月22日下午1:21 
You use to have to decompile the model and then add a $scale command to the qc then recompile, but you don't have to do this anymore. To scale a complete model now, you right click the pelvis bone (or the bone you want to control the scale of), then select Add Scale Control to Transform. This will create a scale slider that you can control while animating.
Pte Jack 2月22日下午1:24 
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 2月22日下午6:08 
I mean makimg model by 3D photoshooting and import it to SFM.
I'll try that.
Thank you!

引用自 Pte Jack
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 2月26日上午12:30 
I've convert the model to smd. How to do the vmt and qc file? What is that??

引用自 Pte Jack
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
Pte Jack 2月26日上午1:30 
yvoire 2月26日下午5:51 
found your video on youtube

引用自 Pte Jack
This is where I started... https://developer.valvesoftware.com/wiki/Compiling_a_model
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发帖日期: 2月15日上午8:18
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