Source Filmmaker > 일반 토론 > 제목 정보
yvoire 2014년 2월 15일 오전 8시 18분
Importing smd model and change the model size!
Hi everyone

How can I do some pans and zooms with scene shot without showing model player. I mean the first person view with no guns or arms moving in the front. solved!

And the second one: Is it possible to import models made by 3dsmax and zbrush? in which format so it can move properly like models in SFM? Will the model's joints movable?

How to change the size of the model?

Many thanks!
yvoire님이 마지막으로 수정; 2014년 2월 22일 오전 6시 55분
11개 중 1-11 표시중
< >
phillippi2 2014년 2월 15일 오후 12시 20분 
In the dev console you can type something like sv_drawviewmodel 0 which will make it not draw the player model. Might still be visible in the final video, don't know for sure.
Katana 2014년 2월 15일 오후 1시 06분 
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
Pte Jack 2014년 2월 15일 오후 5시 24분 
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
yvoire 2014년 2월 22일 오전 6시 35분 
thank you Katana!That's what I want.
Katana님이 먼저 게시:
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
yvoire 2014년 2월 22일 오전 6시 40분 
Thanks Jack!
Will the model's joints move like the player models in SFM? or it's more like a doll?

My friend can do 3D photo shooting, exporting the model in smd format, but this model doesn't have bones and joints, just skin. not sure how to make it movable in SFM?

Another question is, if anyone knows, can I change the size of the model, to make it bigger? I want to do some surreal scene shot.

Thank you so much!!

Pte Jack님이 먼저 게시:
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
yvoire님이 마지막으로 수정; 2014년 2월 22일 오전 6시 52분
Pte Jack 2014년 2월 22일 오후 1시 21분 
You use to have to decompile the model and then add a $scale command to the qc then recompile, but you don't have to do this anymore. To scale a complete model now, you right click the pelvis bone (or the bone you want to control the scale of), then select Add Scale Control to Transform. This will create a scale slider that you can control while animating.
Pte Jack 2014년 2월 22일 오후 1시 24분 
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 2014년 2월 22일 오후 6시 08분 
I mean makimg model by 3D photoshooting and import it to SFM.
I'll try that.
Thank you!

Pte Jack님이 먼저 게시:
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 2014년 2월 26일 오전 12시 30분 
I've convert the model to smd. How to do the vmt and qc file? What is that??

Pte Jack님이 먼저 게시:
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
Pte Jack 2014년 2월 26일 오전 1시 30분 
yvoire 2014년 2월 26일 오후 5시 51분 
found your video on youtube

Pte Jack님이 먼저 게시:
This is where I started... https://developer.valvesoftware.com/wiki/Compiling_a_model
11개 중 1-11 표시중
< >
페이지당: 15 30 50
게시된 날짜: 2014년 2월 15일 오전 8시 18분
게시글: 11