yvoire 15. Feb. um 8:18 Uhr
Importing smd model and change the model size!
Hi everyone

How can I do some pans and zooms with scene shot without showing model player. I mean the first person view with no guns or arms moving in the front. solved!

And the second one: Is it possible to import models made by 3dsmax and zbrush? in which format so it can move properly like models in SFM? Will the model's joints movable?

How to change the size of the model?

Many thanks!
Zuletzt bearbeitet von yvoire; 22. Feb. um 6:55 Uhr
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phillippi2 15. Feb. um 12:20 Uhr 
In the dev console you can type something like sv_drawviewmodel 0 which will make it not draw the player model. Might still be visible in the final video, don't know for sure.
Katana 15. Feb. um 13:06 Uhr 
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
Pte Jack is away for a MONTH++ 15. Feb. um 17:24 Uhr 
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
yvoire 22. Feb. um 6:35 Uhr 
thank you Katana!That's what I want.
Ursprünglich geschrieben von Katana:
Have you tried using Animation sets, specifically Camera animation sets? (There are also lights, models, etc) That might be better for what you're trying to do.
yvoire 22. Feb. um 6:40 Uhr 
Thanks Jack!
Will the model's joints move like the player models in SFM? or it's more like a doll?

My friend can do 3D photo shooting, exporting the model in smd format, but this model doesn't have bones and joints, just skin. not sure how to make it movable in SFM?

Another question is, if anyone knows, can I change the size of the model, to make it bigger? I want to do some surreal scene shot.

Thank you so much!!

Ursprünglich geschrieben von Pte Jack:
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
Zuletzt bearbeitet von yvoire; 22. Feb. um 6:52 Uhr
Pte Jack is away for a MONTH++ 22. Feb. um 13:21 Uhr 
You use to have to decompile the model and then add a $scale command to the qc then recompile, but you don't have to do this anymore. To scale a complete model now, you right click the pelvis bone (or the bone you want to control the scale of), then select Add Scale Control to Transform. This will create a scale slider that you can control while animating.
Pte Jack is away for a MONTH++ 22. Feb. um 13:24 Uhr 
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 22. Feb. um 18:08 Uhr 
I mean makimg model by 3D photoshooting and import it to SFM.
I'll try that.
Thank you!

Ursprünglich geschrieben von Pte Jack:
As for Exporting the model to your 3d Photoshooting software, I don't understand why you would do that? You can create posters in SFM by selecting File/Export Poster. But if he is using something like XNA or Poser as a poser suite, you'll have to export the smd, bring that into a 3d editor and then export the aramture and mesh to a format that is understood by your poser program.
yvoire 26. Feb. um 0:30 Uhr 
I've convert the model to smd. How to do the vmt and qc file? What is that??

Ursprünglich geschrieben von Pte Jack:
Not sure about zbrush, but there is a plug in for 3dsmax that will allow you to export smd files. These are the files required to compile a model. You export your character to smd, convert your materials and put them in the folder you want to call them from and create the material vmts. YOu write a qc file (that tells the compiler what you're compiling, name of the model and where and what the materials are). Once the qc is written, you drag and drop that onto the studiomdl.BAT file in the SourceFilmmaker\game\bin folder. If the model compiles without errors, you'll have a model that will work in SFM.
yvoire 26. Feb. um 17:51 Uhr 
found your video on youtube

Ursprünglich geschrieben von Pte Jack:
This is where I started... https://developer.valvesoftware.com/wiki/Compiling_a_model
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