Source Filmmaker

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Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
CJ 25 stycznia 2014 o 1:47
Balloonicorn keeps moving or disappering.
I keep trying to use Ballonicorn and the first model I spawned kept moving when I would undo another models or when I tried to export a poster. The second time it disappered when I tried to export a poster.

It's really weird. There's no animation and I can still see the bone but it keeps freaking out. Does anyone know what's going on or how to fix it?
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Wyświetlanie 1-8 z 8 komentarzy
If you want stuff to stand completely still, just select them and drag the playhead slider
EmperorFaiz.pdf 25 stycznia 2014 o 2:14 
probably jigglebone problem, all you have to do is to select balloonicorn in animation set editor, select utilities/bake proceduraal bones and VOILA! the ballonicorn stop moving and you can access to jigglebone
CJ 25 stycznia 2014 o 15:28 
Didn't work. It still disappeared when I went to render the poster.

The bone is still there, but the model becomes invisible. It should be viewable, I'm not hitting the eye by mistake to make it disappear, it just happens and it's really weird.
Ostatnio edytowany przez: CJ; 25 stycznia 2014 o 15:31
CJ 27 stycznia 2014 o 16:44 
Any other thoughts from anyone else? :/
TheFrozenMonkeyKing 27 stycznia 2014 o 22:30 
Do you think you can show us some before and after pictures?
CJ 28 stycznia 2014 o 0:20 
Sure. This is an example and not the actual picture that I was posing.

First: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg#1
I put the Balloonicorn where I want him. Then save. (though I didnt in the photo yet)

Second: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg#2
I hit export poster and don't move the Balloonicorn at all, and this happens.

Three: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg
The bone seems to have moved. I baked procedural bones and it still happens.

It also happens when I spawn a new model sometimes or undo something on another model.
R234 28 stycznia 2014 o 0:41 
After baking the procedural bones, try selecting the new bone that pops up in unknown (jiggle_base) and fully apply the zero preset with all time selected. That should eliminate any and all unwanted movement.
CJ 28 stycznia 2014 o 0:47 
Ah! That fixed it. Thanks!
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Source Filmmaker > Dyskusje ogólne > Szczegóły tematu
Data napisania: 25 stycznia 2014 o 1:47
Posty: 8