CJ 25. Jan. 2014 um 1:47 Uhr
Balloonicorn keeps moving or disappering.
I keep trying to use Ballonicorn and the first model I spawned kept moving when I would undo another models or when I tried to export a poster. The second time it disappered when I tried to export a poster.

It's really weird. There's no animation and I can still see the bone but it keeps freaking out. Does anyone know what's going on or how to fix it?
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TheFrozenMonkeyKing 25. Jan. 2014 um 1:49 Uhr 
If you want stuff to stand completely still, just select them and drag the playhead slider
EmperorFaiz.txt 25. Jan. 2014 um 2:14 Uhr 
probably jigglebone problem, all you have to do is to select balloonicorn in animation set editor, select utilities/bake proceduraal bones and VOILA! the ballonicorn stop moving and you can access to jigglebone
CJ 25. Jan. 2014 um 15:28 Uhr 
Didn't work. It still disappeared when I went to render the poster.

The bone is still there, but the model becomes invisible. It should be viewable, I'm not hitting the eye by mistake to make it disappear, it just happens and it's really weird.
Zuletzt bearbeitet von CJ; 25. Jan. 2014 um 15:31 Uhr
CJ 27. Jan. 2014 um 16:44 Uhr 
Any other thoughts from anyone else? :/
TheFrozenMonkeyKing 27. Jan. 2014 um 22:30 Uhr 
Do you think you can show us some before and after pictures?
CJ 28. Jan. 2014 um 0:20 Uhr 
Sure. This is an example and not the actual picture that I was posing.

First: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg#1
I put the Balloonicorn where I want him. Then save. (though I didnt in the photo yet)

Second: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg#2
I hit export poster and don't move the Balloonicorn at all, and this happens.

Three: http://imgur.com/DmYnnAX,bF29HVg,ObRDMUg
The bone seems to have moved. I baked procedural bones and it still happens.

It also happens when I spawn a new model sometimes or undo something on another model.
R234 28. Jan. 2014 um 0:41 Uhr 
After baking the procedural bones, try selecting the new bone that pops up in unknown (jiggle_base) and fully apply the zero preset with all time selected. That should eliminate any and all unwanted movement.
CJ 28. Jan. 2014 um 0:47 Uhr 
Ah! That fixed it. Thanks!
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