Lightning Flame 25 jan 2014 à 0h38
Eye dilation problem
I'm new to SFM and I can't get my model's pupil's/irises to shrink, only move back and forth and up and down.
Dernière modification de Lightning Flame; 25 jan 2014 à 0h41
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TheFrozenMonkeyKing 25 jan 2014 à 0h40 
I dont know if it can shrink, unless you make the head bigger. This will make it look like the eyes are smaller, but it will look wierd if you dont use close up shots
R234 25 jan 2014 à 13h08 
Unfortunately that only works in Garry's Mod, TFMK. SFM's scaling controls correctly scale the eye with the head.

I did some digging, and I don't think you can control the iris size, since that's coded directly into the model's QC file. However, I just found out you can control and even animate the pupil dilation:

Right-click the model's animation set and click Add Override Materials. Right-click it again, go to Show in Element Viewer > Model. Expand the Materials array at the bottom, and look for the eyeball materials. Right-click it, go to Add Attribute > float. Call it $dilation. Right-click the material again > Create Animation Set, and click OK. You should now have a slider that controls the pupil diation in the animation set editor.
raptornx01 25 jan 2014 à 13h35 
There are a few models that have the ability to control iris. But they are always under skins. if the model has the ability at all, it'll be there.
Lightning Flame 25 jan 2014 à 15h30 
I figured it out now, thanks guys.
Lightning Flame 25 jan 2014 à 15h32 
holy ♥♥♥♥.
Lightning Flame 25 jan 2014 à 15h33 
dude, raptornx01, is that actually you from youtube?
raptornx01 25 jan 2014 à 17h04 
Yes. :3
Lightning Flame 25 jan 2014 à 17h22 
dude your awesome
raptornx01 25 jan 2014 à 17h44 
Lol Thanks! :D
Caramel.Pegasus 6 mai à 9h26 
i'd love to see this in action. I'm trying to figure out a way to dilate pupils on my model with a floating iris. I tried what R234 mentioned but the iris remained static.
Dernière modification de Caramel.Pegasus; 6 mai à 9h28
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