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jmaster234 25 jan om 12:38vm
Eye dilation problem
I'm new to SFM and I can't get my model's pupil's/irises to shrink, only move back and forth and up and down.
Laatst bewerkt door jmaster234; 25 jan om 12:41vm
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TheFrozenMonkeyKing 25 jan om 12:40vm 
I dont know if it can shrink, unless you make the head bigger. This will make it look like the eyes are smaller, but it will look wierd if you dont use close up shots
R234 25 jan om 1:08nm 
Unfortunately that only works in Garry's Mod, TFMK. SFM's scaling controls correctly scale the eye with the head.

I did some digging, and I don't think you can control the iris size, since that's coded directly into the model's QC file. However, I just found out you can control and even animate the pupil dilation:

Right-click the model's animation set and click Add Override Materials. Right-click it again, go to Show in Element Viewer > Model. Expand the Materials array at the bottom, and look for the eyeball materials. Right-click it, go to Add Attribute > float. Call it $dilation. Right-click the material again > Create Animation Set, and click OK. You should now have a slider that controls the pupil diation in the animation set editor.
raptornx01 25 jan om 1:35nm 
There are a few models that have the ability to control iris. But they are always under skins. if the model has the ability at all, it'll be there.
jmaster234 25 jan om 3:30nm 
I figured it out now, thanks guys.
jmaster234 25 jan om 3:32nm 
holy ♥♥♥♥.
jmaster234 25 jan om 3:33nm 
dude, raptornx01, is that actually you from youtube?
raptornx01 25 jan om 5:04nm 
Yes. :3
jmaster234 25 jan om 5:22nm 
dude your awesome
raptornx01 25 jan om 5:44nm 
Lol Thanks! :D
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